Dead When your character's current Hit Points drop to a negative amount equal to his Constitution score or lower, or if he succumbs to massive Damage, he's dead. A character can also die from taking ability Damage or suffering an ability drain that reduces his Constitution score to 0 (see Special Abilities).
Full Answer
What are the different types of damage in Pathfinder?
Pathfinder: A Guide To All The Damage Types. 1 10 Physical Damage. Physical damage types are the most common. They cover bludgeoning, piercing, and slashing damage, which are generally the kinds of ... 2 9 Elemental Damage. 3 8 Positive & Negative Damage. 4 7 Force Damage. 5 6 Alignment Damage. More items
How does a character die in DND?
When your character's current Hit Points drop to a negative amount equal to his Constitution score or lower, or if he succumbs to massive Damage, he's dead. A character can also die from taking ability Damage or suffering an ability drain that reduces his Constitution score to 0 (see Special Abilities).
How does nonlethal damage affect hit points in DND?
Instead, when your nonlethal damage equals your current hit points, you’re staggered (see below), and when it exceeds your current hit points, you fall unconscious. You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.
How does healing ability damage work in DND?
Healing Ability Damage: Temporary ability Damage returns at the rate of 1 point per night of rest (8 hours) for each affected Ability Score. Complete bed rest restores 2 points per day (24 hours) for each affected Ability Score. Certain effects give a character temporary Hit Points.
How to recover hit points after taking damage?
After taking Damage, you can recover Hit Points through natural healing or through magical healing. In any case, you can't regain hit points past your full normal hit point total.
What does it mean when you lose hit points?
Loss of Hit Points. The most common way that your character gets hurt is to take lethal Damage and lose Hit Points. What Hit Points Represent: Hit Points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. Effects of Hit Point Damage: Damage ...
When do you stop being staggered?
Staggered and Unconscious: When your nonlethal Damage equals your current Hit Points, you're staggered. You can only take a standard Action or a move Action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current Hit Points once again exceed your nonlethal Damage.
What happens if you hit 0 hit points?
At 0 Hit Points, you're disabled. If your hit point total is negative, but not equal to or greater than your Constitution score, you are unconscious and dying. When your negative hit point total is equal to your Constitution, you're dead. Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount ...
What happens if a character is unconscious?
If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers Hit Points naturally.
What happens when your hit point total drops to zero?
When your current hit point total drops to exactly 0, you are disabled. You gain the staggered condition and can only take a single move or standard Action each turn (but not both, nor can you take full-round actions).
What happens if saving throw fails?
If this Saving Throw fails, you die regardless of your current Hit Points. If you take half your total Hit Points or more in Damage from multiple attacks, no one of which dealt more than half your total Hit Points (minimum 50), the massive Damage rule does not apply.
What is elemental damage?
The kinds of damage covered by this are acid, cold, electricity, fire, and sonic damage. Most of these are self-explanatory.
What is force damage?
Force damage is caused by an exceptionally pure and powerful magical effect. Like if the weave of mystical energy that permeates the world made a fist and punched you with it.
How does nonlethal damage work?
Essentially, reducing an enemy's HP to 0 using nonlethal damage knocks them out instead of killing them. Certain weapons have the nonlethal property, which makes them deal nonlethal damage by default. Making a lethal attack with a nonlethal weapon incurs a penalty.
What type of damage is a sword?
Physical damage types are the most common. They cover bludgeoning, piercing, and slashing damage, which are generally the kinds of damage a party's weapons—swords, spears, maces, etc.—will deal. Bludgeoning comes from blunt force trauma, like being clubbed with a warhammer or falling from a great height.
What kind of damage does a blessed blade do?
So if you have a blessed blade that deals good damage, only evil creatures will be affected, or a spell that deals chaotic damage will only harm lawful creatures.
What causes poison damage?
Poison damage can be caused by many different vectors . The player characters might have eaten something entirely inadvisable and made themselves sick. Or they might be fighting a monster with venomous barbs designed to paralyze them. Or maybe they just brushed up against a patch of evil poison ivy.
Does casting healing spells hurt the undead?
But it's so at odds with the negative energy that infuses the undead that casting a healing spell will cause them to wither and weaken, dealing positive damage. Conversely, the negative necromantic energy that gives the undead power will sap a living beings strength, dealing negative damage while at the same time revitalizing the undead.
Damage
In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature’s Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).
Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties
Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you’re using a normal longsword, you’ll roll 1d8. If you’re casting a 3rd-level fireball spell, you’ll roll 6d6.
Step 2: Determine the Damage Type
Once you’ve calculated how much damage you deal, you’ll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a lightning bolt spell deals electricity damage.
Step 3: Apply the Target's Immunities, Weaknesses, and Resistances
Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.
Step 4: If Damage Remains, Reduce the Target's Hit Points
After applying the target’s immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target’s Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section.
What does this chart replace? What does it not replace?
This chart replaces general size progression charts within the PRD that apply to size increases and decreases. If a specific number was called out (for example, with shillelagh), it does not change that number. It would also not affect the base monk, as the monk's flurry dice are not due to a size increase.
Size Increase Stacking
Paizo FAQ: Size increases and effective size increases: How does damage work if I have various effects that change my actual size, my effective size, and my damage dice?
What happens if you fall unconscious in the saddle?
If you are knocked unconscious, you have a 50% chance to stay in the saddle (75% if you’re in a military saddle). Otherwise you fall and take 1d6 points of damage. Without you to guide it, your mount avoids combat.
What happens if your attack exceeds the target's CMD?
If your attack exceeds the target’s CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.
Is feinting a combat maneuver?
Note: Though the feint action is located here, near the rules for combat maneuvers, and while it seems like it might BE a combat maneuver, feinting is NOT a combat maneuver. The Paizo PRD is organized with the feint rules located in the same placement. Feinting is a standard action. To feint, make a Bluff skill check.