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f.e.a.r. first encounter assault recon ps3

by Amiya Bartoletti Published 2 years ago Updated 1 year ago

Is fear good on PS3?

F.E.A.R wasnt the best port on PS3 but the core game is still there. Also a little dated now in a plethora of amazing games out atm. Graphics wise anyway. Great AI, awesome gunfights.

What engine did fear use?

LithTech Jupiter EXF.E.A.R. (video game)F.E.A.R. First Encounter Assault ReconComposer(s)Nathan GriggSeriesF.E.A.R.EngineLithTech Jupiter EXPlatform(s)Microsoft Windows, PlayStation 3, Xbox 36012 more rows

How long is the game fear?

When focusing on the main objectives, F.E.A.R. is about 8 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 12 Hours to obtain 100% completion.

What is fear Platinum Edition?

Platinum is the complete compilation of the F.E.A.R. franchise rolled up into one package. If you¿ve never played F.E.A.R., this is the set to get where gamers can play the 2005 Game of the Year F.E.A.R., 2006 Expansion Pack of the Year F.E.A.R. Extraction Point and the latest 2007 stand alone expansion pack F.E.A.R.

Can you play FEAR on PS4?

Trilogy coming to XBOX ONE, PS4, and Nintendo Switch February 4th, 2020 developed by Avalanche.

What does the game FEAR stand for?

First Encounter Assault and ReconIt stands for First Encounter Assault and Recon.

How long is F.E.A.R. DLC?

Expect the intensity of battle to continue in the second expansion pack to the critically acclaimed first-person shooter, F.E.A.R. When focusing on the main objectives, F.E.A.R. Perseus Mandate is about 5 Hours in length.

Where does F.E.A.R. game take place?

FairportFairport, a bustling metropolis. Fairport is a fictional American city, in which most of the F.E.A.R. series takes place. Throughout the series, Fairport is portrayed as a big and sprawling, albeit decaying, coastal metropolis located in a hilly, temperate environment.

How many F.E.A.R. games are there?

threeF.E.A.R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R. 3 (2011).

Do I need to play FEAR 1 before 2?

The start of FEAR 2 is after the ending of FEAR 1. You can play FEAR 2 and 3 and enjoy them but you will get a deeper understanding by playing FEAR 1. No, but you really ought to get the first one, play 1 and 2 and forget about the third part.

How many missions are in fear?

All fourteen missions are split into multiple parts for your ease, so Part One of any given mission is a good place to start if you're starting from the beginning.

What does fear Platinum Collection include?

Platinum Collection is the compilation of F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.

When was First Encounter Assault Recon released?

First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 18, 2005, with XBOX 360 and PS3 ports following in 2006 and 2007. An expansion pack, F.E.A.R. Extraction Point, was released by TimeGate Studios in October 2006.

When was F.E.A.R. released?

F.E.A.R. eventually released on October 18, 2005. Alongside the basic CD-ROM edition, the Director's Cut DVD version of F.E.A.R. was released with a number of extra features. A Dark Horse Entertainment comic book and a series of live action vignettes help clarify a number of plot elements depicted in the game, while the Making of F.E.A.R. and director's and developer's commentary offer several insights and trivia into the game's development through interviews with employees of Monolith Productions and Vivendi. Also included is the exclusive first episode of the F.E.A.R. machinima, P.A.N.I.C.S., created by Rooster Teeth Productions .

How does reflex time work in Point Man?

This effect is used to simulate the Point Man's superhuman reflexes. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle effects. F.E.A.R. lead designer Craig Hubbard stated that Monolith Productions' primary goal was "to make combat as intense as the tea house shootout at the beginning of John Woo 's Hard-Boiled ." He continued on to say that "defeat [ing]... enemies... with style" was crucial to this goal and that reflex time plays a large role in "mak [ing] the player feel like an action movie hero."

What is the theme of F.E.A.R?

A core element of F.E.A.R. is its horror theme, which was heavily inspired by Japanese horror. The design team attempted to keep " [the] psychology of the encounter" in the player's mind at all times, in order to "get under [the player's] skin", as opposed to the "in your face 'monsters jumping out of closets' approach". Lead designer Craig Hubbard stated in an interview that "horror is extremely fragile... you can kill it by spelling things out too clearly and you can undermine it with too much ambiguity". He remarked that he attempted to strike a balance with the narrative elements of F.E.A.R., to give players "enough clues so that [they] can form [their] own theories about what's going on, but ideally [they will] be left with some uncertainty". Lead level designer John Mulkey stated, "Creating expectation and then messing with that expectation is extremely important, predictability ruins a scary mood".

What is F.E.A.R. in Point Man?

F.E.A.R. artificial intelligence back routes to surprise the Point Man, using suppressive fire or taking cover if under fire. The game's artificial intelligence is often cited as being highly advanced, and its efficiency helped the game win GameSpot's "2005 Best AI Award."

How does F.E.A.R work?

simulates combat from a first-person perspective. The Point Man's body is fully present, allowing the player to see the character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter or climbing ladders, the hands and legs of the Point Man can be seen performing the relevant actions.

What is the point man in F.E.A.R?

The game's story revolves around a supernatural phenomenon, which F.E.A.R. — a fictional special forces team — is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes and combats an army of cloned soldiers, and at the same time uncovers the secrets of a paranormal menace in the form of a little girl.

When was F.E.A.R. first encounter assault recon released?

Games. It was released on October 17, 2005, for Microsoft Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3.

What is F.E.A.R multiplayer?

F.E.A.R. 's multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R. 's multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.

What weapons are in F.E.A.R?

The game contains weapons based on non-fictional firearms, such as pistols, assault rifles, and submachine guns, as well as entirely fictional armaments like particle beam weapons. Each firearm differs in terms of ammunition type, accuracy, range, fire rate, damage, and bulkiness. The latter characteristic is crucial, as more powerful/specialized weapons tend to be more cumbersome and slow the player's maneuvers. Unlike other games of the genre where lighter/smaller weapons tend to be useless, F.E.A.R. does not scale guns on a curve, so any firearm is potentially deadly in most situations. Monolith Productions said that it aimed for "... a balanced arsenal where each weapon serves a specific function", rather than "... just going with a bunch of real-world submachine guns and assault rifles". F.E.A.R. 's heads-up display crosshair's size dynamically shows where shots will fall based on movement, aim, and the weapon in use. The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons.

What was the first game to channel the kinetic exhilaration of John Woo violence?

Prior to release, F.E.A.R. garnered large amounts of attention from video game journalists. Upon release, F.E.A.R. received critical acclaim, with Computer Gaming World calling it "... one of the year's top single-player shooters ..." and PC Gamer regarding it as "... the first game to convincingly channel the kinetic exhilaration of 'John Woo violence' in the FPS format".

What engine is used in F.E.A.R?

F.E.A.R. is the first game developed using the newest iteration of Monolith's Lithtech engine. Codenamed "Jupiter EX", the F.E.A.R. engine is driven by a DirectX 9 renderer and has seen major advancements from its direct precursor, "Jupiter". The new engine includes both Havok physics and the Havok "Vehicle Kit", which adds support for common vehicle behavior. The latter feature goes mostly unused in F.E.A.R., as no vehicles appear outside of scripted sequences.

What is the point man in F.E.A.R?

The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of Alma, a young girl.

When was F.E.A.R. released?

F.E.A.R. was announced at an E3 2004 pre-show, though its existence as an untitled project was revealed prior to this announcement. The game's first trailer later premiered at E3 2004 and was well received by critics. During the E3 2004 showing, F.E.A.R. 's lead designer, Craig Hubbard, stated that the game "... evolved out of a concept we started developing right after Shogo that we've been dying to work on". Monolith Productions' director of technology, Kevin Stephens, later elaborated that this concept was "... to make an action movie in a first-person shooter, where you really feel like an action star". To this effect, the team focused on immersing the player, using elements like a silent, nameless protagonist with an unknown background, and allowing the player to see the protagonist's body when looking down or sideways.

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Product Description

In F.E.A.R. you aren't a soldier -- you are a weapon. A paramilitary force infiltrates a multi billion dollar aerospace compound taking hostages, but issuing no demands. The government responds by sending in its best special operations teams, only to have them obliterated.

What is the story of the first encounter assault recon?

Synopsis. The games mostly revolve around the F.E.A.R. team (First Encounter Assault Recon) having to fight against a paranormal entity, Alma Wa de, a young psychic girl who was experimented on and imprisoned by Armacham Technology Corporation. Alma becomes a powerful psychic entity filled with rage and an insatiable bloodlust.

What is F.E.A.R. 2?

F.E.A.R. is a series of first-person shooter survival horror video games developed by Monolith Productions. There are three main games, F.E.A.R. , F.E.A.R. 2: Project Origin and F.E.A.R 3 with additional expansion packs. F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .

Who controls Foxtrot 813?

2: Project Origin and this time has one of Replica soldiers named Foxtrot 813 as the protagonist who is controlled by Paxton Fettel and is told to free him from the psychic amplifier.

Who published the F.E.A.R. series?

F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .

Is F.E.A.R. a good series?

On its release, the F.E.A.R. series has received "generally positive" reviews according to Metacritic .

Who is the player in the first and third game of F.E.A.R?

In the first and third games, the player is the Point Man, a silent protagonist and member of F.E.A.R. The second game's playable character is Michael Becket, a member of the Delta Force.

Is F.E.A.R. online free?

Aeria Games and Warner Brothers developed a free-to-play online multiplayer game called F.E.A.R. Online that was unveiled to the public by launching the official site in 2013. The game featured a four-player co-op option along with the traditional demolition and deathmatch game modes.

When was F.E.A.R. 2 released?

The sequel, titled F.E.A.R. 2: Project Origin, was released in February 2009. In this game, the player controls a Delta Force operative named Michael Becket, who is sent to capture Genevive Aristide, CEO of Armacham Technology. Things get worse.

What is the purpose of F.E.A.R?

Their purpose: to deal with paranormal threats to national security.

What are the two expansions in Perseus Mandate?

Two mostly non-canon expansions, Extraction Point and Perseus Mandate, were released just about one and two years after the original game. The former chronicles the Point Man's efforts to escape the city following the events of the main game, while the latter concerns a second F.E.A.R. team's attempts to secure sensitive information about Project Perseus near the end of the original game. Extraction Point was originally exclusive to PC, but was later ported to Xbox 360 as a bundle with Perseus Mandate, which launched simultaneously on both platforms, as F.E.A.R. Files.

What is the Airvent Passageway?

Airvent Passageway: The Point Man frequently has to use these to get past impassable routes, blocked doors, or other obstacles. They also are one of the most common places to find Reflex and Health boosters.

How to take on a Phase Commander?

Also, one of the most reliable ways to take on a Phase Commander is to box him into a corner and just keep the pressure on him while using the shield as cover, occasionally going into slow-mo to heal, and then running away when he's about to explode. Also from the third game, the Strader Mk. VII pistol.

Where is Perseus's project?

In his first briefing, F.E.A.R. learns of a secret military project, Perseus, being run by Armacham Technology Corporation in the city of Fairport. The project, the development of a battalion of telepathically controlled " Replica " Super Soldiers, has gone haywire.

When did F.E.A.R. 2 Reborn come out?

The Downloadable Content F.E.A.R. 2: Reborn was released in September 2009. In this DLC, the player controls a Replica called Foxtrot 813, who goes rogue after an encounter with the ghost of Paxton Fettel, slaughtering his entire squadron while hallucinating that they are dangerous creatures trying to kill him.

Overview

Image
F.E.A.R. First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 18, 2005, with XBOX 360 and PS3 ports following in 2006 and 2007. An expansion pack, F.E.A.R. Extraction Point, was released by TimeGate Studios in October 200…
See more on fear.fandom.com · Text under CC-BY-SA license

Gameplay

Plot

Development

F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Directo…

Reception

F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield ), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight. The latter characteristic is important, as the more powerful weapons (rocket launcher, cannon, and particle beam) tend to be more cumbersome and slow the player's move…

Editions and expansions

In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to "combat paranormal threats to national security". The game is set in 2025 in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research compa…

Sequel and canonicity

Although it was known from late 2003 that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May 2004, when a single screenshot from the new game was published in Vivendi's weekly newsletter. Written above the picture was, "They say bullets taste like chicken," and written below was, "Hope you're hungry." Vivendi promised that more would be revealed in a few days, at the upcoming E3. F.E.A.R. was formally announced at E…

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