El nombre Amena es un nombre de persona que con seguridad se te hace interesante por alguna causa. Los nombres de persona del estilo de Amena, son los que identifican a un ser humano de los demás, dotándolo de una personalidad.
Full Answer
Will there be a Persona 4 anime?
An anime adaptation by AIC ASTA, Persona 4: The Animation, began airing in Japan in October 2011, with an anime of Persona 4 Golden airing in July 2014. The game also spawned two fighting game sequels, Persona 4 Arena and Persona 4 Arena Ultimax, as well as a rhythm game, Persona 4: Dancing All Night.
Who is the protagonist in Persona 4 Arena?
A fighting game sequel, Persona 4 Arena, known in Japan as Persona 4: The Ultimate in Mayonaka Arena, was developed by Arc System Works, the company known for creating the Guilty Gear and BlazBlue series, and released in 2012 for arcades, PlayStation 3 and Xbox 360. As with the anime, the protagonist is named Yu Narukami.
What is the true ending of Persona 5?
The true ending reveals that Sho has lost his other personality but is able to summon his own Persona, and he decides on to go on his own journey, insisting that he will kill Yu and he should be ready for him at anytime.
When was Persona 4 Arena released?
November 14, 2017. Persona 4 Arena, also known as Persona 4: The Ultimate in Mayonaka Arena in Japan, is a 2D fighting game by Arc System Works, developed under the supervision of Atlus 's P Studio. It is directed by Katsura Hashino and scored by Shoji Meguro .
What is the theme of the second game in Persona 4?
The game's second opening theme (as well as the theme used for Labrys' battle in Arcade Mode), "The Arena" ("The Ultimate" in Japanese), is possibly a re-arrangement of the Persona 4 Animation ending song, " Beauty of Destiny ".
What is the final boss in Persona 4?
The penultimate boss in most character's story mode is Shadow Labrys. The final boss of the Persona 4 cast is a brainwashed Labrys with Ariadne. The final bosses of the Persona 3 characters and Naoto is their own fake Shadow.
What is P4U in Japanese?
In most official material, the game is abbreviated as "P4U" in both Japanese and English to not only refer to the "Ultimate" in the Japanese title , but to prevent it from being mixed up with Persona 4: The Animation, in which both The Animation and Arena via English localization can be abbreviated as P4A.
Is Persona 4 a sequel?
As a sequel to Persona 4, the game sees a return of the original cast as well as several characters from Persona 3. Each of the main characters were also given titles.
Is Persona 4 Arena a spin off?
It is a spin-off to both Persona 3 and Persona 4 , set immediately after the events of Persona 4, featuring characters from both games. As such, it is strongly recommended to finish both Persona 3 and Persona 4 first, or else Arena will spoil major plot points from both games. A sequel, Persona 4 Arena Ultimax, was released.
Is P4U a Shin Megami Tensei?
P4U is the first title to not feature the Shin Megami Tensei label in its overseas title, since Shin Megami Tensei III: Nocturne was localized in North America and Europe.
Who voices Rise in Persona 4?
Persona 4 Arena Ultimax is the last game to feature Laura Bailey voiced as Rise due the her busy schedule during development of Persona 4: Dancing All Night. Kanji is now Voiced by Matthew Mercer (from the second half of the anime) but reuse Troy Baker's battle quotes from Arena. Naoto is now Voiced by Valerie Arem (from the anime) ...
Is Persona 4 Arena a sequel?
Persona 4 Arena Ultimax, also known in Japan as Persona 4: The Ultimax Ultra Suplex Hold, is a 2D fighting game developed by Arc System Works and under the supervision of Atlus 's Team Persona. It is a sequel to Persona 4 Arena in both story and gameplay.
Is Persona 4 Arena Ultimax a fighting game?
The gameplay in Persona 4 Arena Ultimax is still that of a fighting game. However, substantial changes to characters and the system have been made from Persona 4 Arena. A 1.10 Patch was eventually released as well for both arcade and console versions. More custom announcers for both arcade and console versions have also been added.
La amenidad y el placer
La amenidad de algo tiene una relación directa con el placer. Podríamos decir que algo es ameno si proporciona un cierto placer. Como todos sabemos, el ser humano busca el placer y evita el dolor como norma general. En consecuencia, de manera consciente o inconsciente, hacemos cosas placenteras con el propósito de sentirnos bien.
La amenidad y el conocimiento
Ciertas actividades nos parecen amenas porque previamente nos hemos familiarizados con ellas a través de un proceso lento de conocimiento.
La importancia del ocio
Las 24 horas del día se dividen normalmente en tres apartados: unas horas para dormir, otras para trabajar y el resto para el ocio. La mayoría de alternativas de ocio y tiempo libre tienen un común denominador: que el consumidor disfrute con ellas y que las considere amenas.
Who is the protagonist in Persona 4 Arena?
As with the anime, the protagonist is named Yu Narukami.
What was Persona 4 awarded for?
Persona 4 was awarded the "PlayStation 2 Game Prize" in the Famitsu Awards 2008, voted by readers of Famitsu. It was also recognized by the Computer Entertainment Supplier's Association as one of the recipients for the "Games of the Year Award of Excellence" in the Japan Game Awards 2009.
What are the social links in Persona 4 Golden?
Persona 4 Golden adds two new Social Links to the game; Adachi and Marie, a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi's Social Link to a certain level, they are given the choice to withhold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved. On Yu's final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails Yu, threatening to have him arrested for destroying evidence if he does not answer his calls. The game's ending then plays out the same, after the credits, Yu passes by Adachi at a level crossing. He clutches his phone in his hand as a smirk forms on Adachi's face.
How many translators were there for Persona 4?
As with Persona 3, the localization of Persona 4 was handled by Yu Namba and Nich Maragos of Atlus USA. In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors. During localization of the game, character's names were altered for the international audience for familiarity, including Kuma being renamed Teddie. A similar change was done for Rise Kujikawa's stage name, "Risechie" (りせちー, Risechī) in Japan, to "Risette". Nanba also explained the change from "Community" to "Social Link", regarding the gameplay mechanic, as "community" has a different meaning in English, whereas Igor in his speeches often refers to "society" and "bonds". Names were also altered for pun and other linguistic effect including dungeon items' names, such as the "Kae Rail" becoming the "Goho-M", as the item's use of returning the player to the entrance was taken to be "go home". Some Japanese cultural references that would not transfer were also removed, such as references to Kosuke Kindaichi. There were also some issues regarding the translation of the names of Yukiko, Kanji and Rise's dungeons, as the English names were made to fit the original Japanese graphics, and the "Void Quest" dungeon's graphics were specifically made to harken back to the Famicom. He also remarked on how popular the interpretations of Kanji's Shadow were in the west, and how it did not change how the character was seen by the other audience. A different change was the fact the main characters in the English dub referred to others members of the cast on a first-name basis, while the Japanese version differed in this regard. For the dub, the editors sometimes switched between first-name and last-name referral for dramatic effect.
How many copies of Persona 4 were sold?
Persona 4 was praised by critics and remained on top of sales charts on its initial release in Japan, selling 193,000 copies within a week. The PS2 version went on to sell 358,899 copies in Japan. In North America, Persona 4 was the highest-selling PlayStation 2 game on Amazon.com for two consecutive weeks.
Where is Inaba based?
The anime cutscenes were produced by Studio Hibari. The design of Inaba is based on a town on the outskirts of Mount Fuji. Its rural design was a source of conflict between Persona 4 ' s developers, as "each staff member had their own image of a rural town", according to director Katsura Hashino.
Where does Persona 4 take place?
Persona 4 takes place in the fictional, rural Japanese town of Inaba (稲羽市, Inaba-shi), which lies among floodplains and has its own high school and shopping districts. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death being unknown.
Overview
Persona 4 Arena is a fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the Persona series, itself part of the larger Megami Tensei franchise. The game was published by Atlus in Japan and North America in 2012, and by Zen United in Europe in 2013. Gameplay follows standard fighting game conventions, with …
Gameplay
Persona 4 Arena is a fighting video game in which players take the role of 13 characters from Persona 4 and its predecessor Persona 3. The game is divided between several modes; the single-player-exclusive Story mode which has fights scattered between long visual novel segments, Training mode which acts as a tutorial, Challenge mode featuring fights against selected characters, the origi…
Synopsis
Persona 4 Arena takes place in the Persona universe, revolving around groups of people who harness Personas—physical manifestations of their inner psyche—and use them to fight rogue psyches born from humanity's collective unconsciousness called Shadows. Arena is set two months after the events of Persona 4, and three years after its predecessor Persona 3. The location is the rural town of Inaba, the main setting of Persona 4. A key location in the story is th…
Development
Atlus staff member Kazuhisa Wada had longer wanted to branch the Persona series out into other genres besides role-playing so as to reach a wider audience. This wish was shared by series producer Katsura Hashino and character designer Shigenori Soejima, and the three came up with a draft for a fighting game spin-off due to their mutual liking for the genre. The team chose to contact Arc System Works, developers of the BlazBlue fighting game series, due to their similar w…
Release
Persona 4 Arena was first announced in August 2011 alongside Persona 4 Golden. The arcade version was set for release first in 2012, with PlayStation 3 and Xbox 360 versions following the same year. The arcade version began distribution in Japan on March 1, 2012. It was released for Taito Type X2 arcade models. Originally scheduled for console release in August, the date was changed to July 26.
Reception
Japanese magazine Famitsu enjoyed the story mode, praising its volume and structure. Game Informer's Jason Oestreicher said that the story would be a "treat" for fans of Persona 3 and Persona 4, Eurogamer's Matt Edwards favourably compared the writing to the mainline Persona games despite noting its slow pace, and Edge positively noted the story mode's use of the thirteen-character roster and its alternate interweaving paths. Maxwell McGee of GameSpot said the narr…
Legacy
Although Arena was designed as a standalone project, Wada always anticipated continuing the narrative into a second game. Following the success of Arena, a sequel was greenlit with the same staff, with the aim being to expand the roster and improve gameplay based on feedback from the first game. Titled Persona 4 Arena Ultimax, the version released for Japanese arcades in 2013, and was published worldwide for PS3 and 360 in 2014 by Atlus and Sega.
External links
• Official website
• Persona 4 Arena at The Visual Novel Database