How many feats does a fighter have?
With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options.
What is the best bonus for a fighter?
Half-Orc: A flexible ability bonus and Darkvision are both great for the Fighter. The other racial bonuses also play well to the Fighter's strengths, and the racial bonus to Intimidate can offset dumping Charisma. Halfling: Your best bet for a small Fighter, the Strength penalty is offset by the Dexterity bonus.
What is the best weapon for melee combat?
Daggers provide an excellent option for both melee and ranged combat, though they suffer from a very short range increment. Bows: A very small group, but the obvious choice for archers. A good second choice for primarily melee Fighters who need a solid ranged weapon.
What is the best group to use for shield bash?
For shield fighters who like to shield bash, the Close weapon group is your best bet. Crossbows: Crossbows have a huge feat tax compared to bows, and can't compete in terms of damage. The biggest draw for crossbows is their complete lack of dependence on Strength.
What is the biggest problem with the Fighter?
The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don't apply. This guide is intentionally sparse.
What is a fighter class?
The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don't apply.
Is a gnome a good fighter?
Gnome: The Gnome is not a great Fighter. With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. Half-Orc: A flexible ability bonus and Darkvision are both great for the Fighter.
9 Marching Terror
Marching Terror is a weapon made for that specific purpose. Give it to a bruiser character, have them charge at an enemy, and as soon as the first hit lands, each enemy in a big radius must pass a check. If they fail, they'll be struck with fear and will try to flee. Oh, and the target also suffers additional negative energy damage.
7 Blood Red Cleaver
The threshold starts at 30 percent HP. Blood Red Cleaver's hits will then include an additional and thoughtful 6d6 Slashing damage for any target at or below that threshold. Want to kill a boss faster or make smaller enemies explode? This is how you do it.
5 Decay Spreader
Just imagine how much that will pile up during boss fights when all their minions are dead. Moreover, Decay Spreader has the best range out of all the ranged weapons in the game at 50 feet. That's perfect for ambushes and surprise attacks.
3 Riftcarver
These demons will then fight for you and are at your disposal once per minute as a standard action. Beyond that, you can use Riftcarver to, well, carve rifts that will swallow your enemies once per day.
Introduction
The fighter’s job is simple: Hurt the other guys (Striker), and keep them from getting to the squishy people behind the fighter (Defender). When considering an archetype, make sure that the archetype addresses on of those jobs.
Disclaimer
I support a limited subset of Pathfinder’s rules content. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.
Archetypes
Archery is a feat-intensive combat style, and Fighters have the feats to make it work. With a clever combination of feats, you can eventually threaten a 15 foot area around you with your bow, and fire in melee without drawing attacks of opportunity.
What weapon does a 20th level fighter use?
At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.
What level can a fighter select weapons?
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons.
What can tenacious fighters gain from armor training?
Highly skilled and tenacious fighters can gain advanced armor training, learning techniques and applications of the armor training class feature that give them special benefits in exchange for reducing their ability to mitigate their armor’s armor check penalty and improve its maximum Dexterity bonus.
What happens when a fighter removes his armor?
When the fighter dons or removes his armor or dons it hastily, the amount of time needed to do so is reduced, as noted on the table below. Other characters can still help the fighter don his armor as normal. Armor Type. Don.
What is a bonus feat in a fighter?
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”.
How many times can a fighter run in a day?
The fighter can use this option once per day, plus one additional time each day at 11th level and every 8 fighter levels thereafter, to a maximum of three times per day at 19th level. Armored Sprint (Ex): The fighter gains Run as a bonus feat.
What are archetypes and alternate class features?
Archetypes & Alternate Class Features. Image used by permission of Yama Orce. Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.