At lower dice amounts, the formula is alternating 150% damage and 133% per size category starting with 3d6 being 150% of 2d6, and 3d8 being 150% of 2d8, then 4d6 being 133% of 3d6, and 4d8 being 133% of 3d8, etc.- source. If you look at 1d12, the max damage is 12, times by 150% is 18. Max damage from 3d6 is 18.
Full Answer
How does damage damage dice work in DND?
Damage Dice Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical striking rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack’s normal damage die.
What if the exact number of original dice is not found?
If the exact number of original dice is not found on this chart, apply the following before adjusting the damage dice. If the damage is a number of d6, find the next lowest number of d6 on the chart and use that number of d8 as the original damage value (for example, 10d6 would instead be treated as 8d8).
What D&D table does Pathfinder use?
6 \$\begingroup\$ Pathfinder seems to use the same table as D&D 3.5. This conclusion is from the fact that available sources (thisand that) do not contradict that 3.5 table, but rather seem to be a subset/superset. The underlying math looks like this. Share Improve this answer Follow edited Mar 30 '14 at 7:09
Does a monk's flurry dice change if a number is called out?
If a specific number was called out (for example, with shillelagh), it does not change that number. It would also not affect the base monk, as the monk's flurry dice are not due to a size increase.
Damage
In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature’s Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).
Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties
Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you’re using a normal longsword, you’ll roll 1d8. If you’re casting a 3rd-level fireball spell, you’ll roll 6d6.
Step 2: Determine the Damage Type
Once you’ve calculated how much damage you deal, you’ll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a lightning bolt spell deals electricity damage.
Step 3: Apply the Target's Immunities, Weaknesses, and Resistances
Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.
Step 4: If Damage Remains, Reduce the Target's Hit Points
After applying the target’s immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target’s Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section.
What does 2D4 count as?
2d4 counts as 1d8 on the chart, 3d4 counts as 2d6 on the chart, and so on for higher numbers of d4. 1d12 counts as 2d6 on the chart, and so on for higher numbers of d12.
Does a monk's flurry dice change?
If a specific number was called out (for example, with shillelagh), it does not change that number. It would also not affect the base monk, as the monk 's flurry dice are not due to a size increase. However, if the monk were subject to an Enlarge Person, the above chart would come into play.
Why does 6d6 damage end up at 64d6?
I mean, 6d6 base damage with 7 size increases ends up at 64d6 because of how the math behind it works. Every other size increase you double, after getting onto the right track with your first size increase. Since 6d6 is already on the track, you follow the same path as everyone else.
How many virtual size increases in 6d6?
Situation: 6d6 base damage, with 7 virtual size increases. Do you end up on 24d6 or 81d6? This obviously makes a bit of difference to the outcome, especially on Vital Strike builds.
Can Paizo publish FAQ?
Only Paizo could publish an FAQ that is more confusing than the rules tangle it was meant to clarify.
Does Paizo have die size increases?
Last week Paizo put up an actual comprehensive die-size increase listing in the FAQ!
Does 1d8 disappear in D6?
The whole FAQ seems in line with 3.5 (Edit: link) and the infamous Improved Natural Attack feat. That also has the 1d8 disappearing in the d6 line.
Combat
Attack Roll Attack Bonus Armor Class Touch Attacks Damage Hit Points Attacks of Opportunity Speed
How Combat Works
Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:
Combat Statistics
This section summarizes the statistics that determine success in combat, then details how to use them.
Actions In Combat
During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell.
Injury and Death
If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. If this saving throw fails, you die regardless of your current hit points.
Movement, Position, And Distance
Miniatures are on the 30mm scale—a miniature of a 6-foot-tall man is approximately 30mm tall. A square on the battle grid is 1 inch across, representing a 5-foot-by-5-foot area.
Big and Little Creatures In Combat
Creatures smaller than Small or larger than Medium have special rules relating to position.