It takes 9 Satchel Charges, or 150 Explosive 5.56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. Explore more on it.
How much Explosive do I need for a garage door rust?
4 rows · 22/05/2020 · How much explosive ammo do I need for a garage door? It takes 9 Satchel Charges, or 150 ...
How much ammo do you need to raid a metal door?
How much explosive ammo do I need for a garage door? It takes 9 Satchel Charges, or 150 Explosive 5.56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives.
How many satchel charges do I need for a garage door?
How much explosive ammo does it take to go through a garage door? It takes 9 Satchel Charges, or 150 Explosive 5.56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives.
How many rockets does it take to destroy a garage door?
3 rows · 11/06/2021 · It takes 9 Satchel Charges, or 150 Explosive 5.56 Rifle Ammo, to destroy the garage door and ...
How much explosive ammo does it take to destroy armored door?
It can withstand heavy bullet fire, attacks from any tool, or even 2 blasts from Timed Explosive Charges. The Armored Door has 800 health and takes 2 charges to destroy.
How much Explo can an AK shoot?
The AK47 is a Assault Rifle which shoots 5.56 Rifle ammo and holds 30 rounds of ammunition.
Does silencer reduce explosive damage rust?
It does not. As long as it is a direct hit it will do full damage. People are down voting you. Guess they never bothered to read the devblog where they said they changed it so you can shoot the door directly to deal full damage.
How many satchels do I need for a double armored door?
Both the armoured door and armoured double door require 12 satchel charges to be destroyed.
Is Armored Double Door stronger than garage door?
It has 800 health (same as normal armored door) and is the strongest of the double doors, stronger than both the Wood Double Door and the Sheet Metal Double Door.
How many rockets does it take to break an armored door?
Despite the widely claimed 16 rockets, only 15 rockets are required to destroy armored walls.
How much explosive ammo does it take to kill Bradley?
It is however recommended to bring a few more just in case you miss. Using three Timed Explosive Charges or 8 Rockets works as well, but it is much more expensive.#N#…#N#Destroying the APC.
What is sulfur in Rust?
In Rust, sulfur is one of the most valuable resources. It allows you to fight and raid your way to massive amounts of loot or simply defend and control your territory. Using it efficiently is a key to your survival, especially after you've spent tons of time farming nodes to get that sulfur. It may also be the difference in sulfur profit raids ...
Why is explosive ammo useful?
Explosive ammo is incredibly useful as a raiding tool for 2 primary reasons: It is much quieter than rockets and c4, and can be silenced to make it even quieter. This significantly reduces the risk of counters. It can be very sulfur efficient by itself or in combination with other explosives.
How many walls can rocket sulfur splash?
It's important to note that while Rocket sulfur costs are often on the more expensive end, they can splash 4 walls for full damage if hit directly at the center point between them. They can even do partial damage to walls beyond those 4.
Can you splash ammo on every bullet?
Similarly, Explosive Ammo can also splash 4 walls if shot directly into the center point, but the radius is small and it's easy to not splash all 4 on every bullet. Regardless, saving 1 Rocket and finishing a set of 4 walls with Explosive Ammo is a great way to still deal splash damage but also save on sulfur.
How much ammo can a semi automatic rifle fire?
However, it often goes unconsidered that it creates an incredible drain on a gun's durability. A full durability semi-automatic rifle can only fire 134 explosive ammo before it breaks.
How many times should I repair a semi automatic rifle?
To minimize this cost, repair your semi-automatic rifle at least 2 times but not more than 5-6. At that point it starts getting slightly more expensive per bullet fired and can fire very few bullets before it breaks so they're no longer useful for raiding.