How long does an arrow last in the 18th level?
18th Level: Once per week, the wielder can take a standard action to fire the arrow, giving it the properties of a greater slaying arrow (keyed to the same category as its bane ability) in addition to its other special abilities. After being fired, the arrow loses all special abilities for 1 week.
What is the critical threat range of a +1 dagger?
This long, curved +1 dagger gives off a contented hum when soaked with blood. It can be thrown normally despite its length and has a critical threat range of 18–20.
What does the 8th level Armageddon plate do?
8th Level: Armageddon plate retaliates against melee attackers when its fortification ability triggers. When an attacker strikes the wearer with a melee weapon and the armor negates a critical hit or sneak attack, the power of the armor leaves the attacker shaken for 1d4 rounds ( Will DC 16 negates). This is a mind-affecting fear effect, and can stack with itself to make an attacker frightened or panicked.
What level is the sacred avenger?
17th Level: The sacred avenger allows a paladin to use the area dispel version of greater dispel magic at will as a standard action and grants the paladin and adjacent allies spell resistance equal to 5 + her paladin level.
How long does it take for a legacy arrow to fade?
This effect fades 24 hours after firing. Initially, a legacy arrow acts merely as a masterwork arrow, but it always retains its ability to survive and be recovered after use. Legacy arrows can be found as other sorts of ammunition, including bolts, shuriken, sling bullets, and even firearm bullets.
What level does the shield gain energy resistance?
14th Level: The shield gains the energy resistance special ability. The type of resistance matches the breath weapon energy type of the dragon whose dragonhide was used in the shield’s construction.
What is glorious plate?
In battle, glorious plate sheds bright light in a 10-foot radius, which enemies see as a blinding halo that obscures creatures other than the wearer. When an enemy looks at the wearer, it must attempt a DC 33 Will saving throw. The enemy is then temporarily immune for 1 minute.
How long does it take for a glorious plate to fail?
Failure For 1 minute, the wearer’s allies within the glorious plate’s 10-foot radius of light are concealed to the enemy. Allies are concealed only while they remain within the light; if allies enter the light later, they are concealed as well.
What classes are in the marshal path?
Classes: Bards, cavaliers, clerics, inquisitors, and paladins will all find a host of useful abilities in the marshal path. In fact, almost any character who assists others, both during combat and afterward, will likewise find that the path of the marshal includes a number of valuable abilities that will help in her noble endeavors.
When an ally seriously harms a foe, you seize the moment?
When an ally seriously harms a foe, you seize the moment. When an ally within 30 feet confirms a critical hit against a creature you threaten, the target of the critical hit provokes an attack of opportunity from you. If you hit with your attack of opportunity, all of your allies gain a +2 bonus on attack rolls against that creature for 1 round.
How fast can you take a mythic action?
As a swift action, you can expend one use of mythic power to inspire a tactical advance on the field of battle. This allows you and each of your allies within 30 feet to take either a single move action of the character’s choice or a 5-foot step, as long as you or your ally has the ability to take such an action (for example, an unconscious character still can’t take an action). The action granted by this ability doesn’t count toward the number or type of actions a creature is allowed to take on its turn.
How many feet can you use mythic power?
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction.