The First Encounter Assault Recon (initialized FEAR or F.E.A.R.) is the group currently in control of Venezia. It is the third largest group on ROBLOX, and currently the largest military-themed group on Roblox, thanks to massive recruitment phases. The group has a rich history involving appreciation, respect, and accusations.
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Who owns the F.E.A.R. IP?
In September 2008, 18 months into development on the Vivendi/Day 1 game, Monolith and Warner re-acquired the F.E.A.R.
How did Alma Wade get pregnant?
During the project, Alma was impregnated twice with prototypes created from her own DNA mixed with that of the Origin researchers, including Harlan Wade himself. She gave birth to the First Prototype, the Point Man, when she was only 15 years old, and then a second, Paxton Fettel, a year later.
What engine did F.E.A.R. use?
LithTech Jupiter EXF.E.A.R. (video game)F.E.A.R. First Encounter Assault ReconComposer(s)Nathan GriggSeriesF.E.A.R.EngineLithTech Jupiter EXPlatform(s)Microsoft Windows, PlayStation 3, Xbox 36012 more rows
Who is the protagonist in F.E.A.R. 1?
The Point ManYou will be a God among men. Harlan Wade, upon the Point Man's birth. The Point Man is a member of the U.S. Army's First Encounter Assault Recon special forces detachment, and the protagonist of F.E.A.R.: First Encounter Assault Recon, F.E.A.R.: Extraction Point and F.E.A.R.
What video game is Alma from?
the F.E.A.R. seriesAlma Wade is an antagonist and key figure in the F.E.A.R. series of first-person shooter horror video games by Monolith Productions. F.E.A.R. was introduced in 2005.
Who is Harlan Wade?
Harlan Wade was a scientist who worked at Armacham Technology Corporation for decades. He pioneered Project Origin and was also the one that initiated the shutdown of that very same project. He is the main antagonist in F.E.A.R. 3.
What is Ludectrophobia?
Ludectrophobia (a fear of video games - but we all knew that) has evolved since the 1980s as each decade brought new concerns. "Gaming disorder" is now even an official medical condition.
What happened Monolith Studios?
The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. Monolith Productions, Inc.
Is Soma an indie game?
Soma (stylized as SOMA) is a survival horror video game developed and published by Frictional Games. The game was released on 22 September 2015 for Microsoft Windows, OS X, Linux, and PlayStation 4, and on 1 December 2017 on Xbox One....Soma (video game)SomaGenre(s)Survival horrorMode(s)Single-player9 more rows
What is the phobia of video games?
Ludectrophobia (from ludus electronicus, Latin for video game) is the fear of video games, a branch of ludophobia (fear of games).
What is fear Platinum Edition?
Platinum is the complete compilation of the F.E.A.R. franchise rolled up into one package. If you¿ve never played F.E.A.R., this is the set to get where gamers can play the 2005 Game of the Year F.E.A.R., 2006 Expansion Pack of the Year F.E.A.R. Extraction Point and the latest 2007 stand alone expansion pack F.E.A.R.
How old is the girl in fear?
Plot. Sixteen-year-old Nicole Walker lives in the suburbs of Seattle with her father Steven, his new wife Laura, and Laura's son Toby. At a bar with her best friend Margo Masse and friend Gary Rohmer, Nicole meets David McCall, and instantly falls for his good looks and charm.
When was F.E.A.R. first encounter assault recon released?
Games. It was released on October 17, 2005, for Microsoft Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3.
What helicopter rescues Point Man?
In the aftermath of the detonation, a Delta Force Black Hawk helicopter extracts the Point Man from the rubble, rescuing him. While he and the survivors of the F.E.A.R. team survey the results of the explosion from the helicopter, Jin wonders what happened to Alma.
What is F.E.A.R multiplayer?
F.E.A.R. 's multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R. 's multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.
How many guns can you carry in F.E.A.R?
The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons. Compared to other shooters where melee is usually a last resort, F.E.A.R.'s melee is a viable instant-kill alternative for taking down enemies.
How does F.E.A.R work?
simulates combat from a first person perspective. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.
What is the point man in F.E.A.R?
The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of Alma, a young girl.
Who is the psychic commander in the ATC?
Their psychic commander Paxton Fettel goes rogue and takes command of the Replica prototypes, seizing control of the ATC headquarters in Fairport, Washington and killing all occupants. A covert special forces unit, F.E.A.R. (First Encounter Assault Recon), is deployed to Fairport in response to the crisis.
What is the first encounter assault recon?
The First Encounter Assault Recon was created by SONICTHEHEDGEHOGXX , having been inspired by F.E.A.R. First Encounter Assault Recon, a video game published in 2005. The group has over two hundred thousand members, and many administrators, including Telamon/Shedletsky, having joined the group in the past. FEAR was the largest clan on ROBLOX from 2010 to 2016. It was awarded the Most Active Group Award at the ROBLOX BLOXcon 2013. FEAR was the second group to win this award, after Vortex Security won it at the ROBLOX Game Conference 2012 .
Who created the first assault recon?
The First Encounter Assault Recon was created by SONICTHEHEDGEHOGXX , having been inspired by F.E.A.R. First Encounter Assault Recon, a video game published in 2005. The group has over two hundred thousand members, and many administrators, including Telamon/Shedletsky, having joined the group in the past. FEAR was the largest clan on ROBLOX ...
How many versions of Alianor are there?
There are three versions of this fort, with version 2.0 being the current version in use, and 3.0 expected to be released soon. Alianor was originally F.E.A.R.'s first and only raid-able fort, until the release of Fort Cryo. The first two versions were built during 2011, but released during different times that year.
When will Fort Alianor III be released?
Fort Alianor III is expected to be released sometime in 2015. This is not only one of the most technologically advanced forts in F.E.A.R., it is also the most well liked. This fort was also the first fort built by the F.E.A.R. division Armacham Technology Corporation.
When did the Fear raid on Roblox end?
FEAR ended its 3-month war with The Grand Imperium on December 29, 2012. It resulted in a forfeit from FEAR.
What is a high rank in F.E.A.R?
Anyone who is at or above the rank of Colonel. High Ranks are responsible for overseeing the clan as a whole, hosting events, and attending F.E.A.R. Meetings. They are the highest-ranking officials in F.E.A.R., and should be professional at all times.
How many visits does the Underground Base have on Roblox?
becoming Roblox's largest group by the first half of 2010. The Underground Base was released first; it currently has over 800,000 visits. There are two versions of the base.
Origins
The First Encounter Assault Recon (abbreviated as F.E.A.R.) was the main army of The Venezian Empire. For a hundred years, F.E.A.R. had made many military contributions.
Ranks
The Initiates are the players who work in the F.E.A.R. team but they are not members of the group
F.E.A.R. Jobs
"Help process immigrants through the immigration system by operating the control room."
Gallery
A soldier of the First Encounter Assault Recon was standing in front of the entrance of the border.
Allies
The First Encounter Assault Recon, FEAR, or F.E.A.R. is currently an active group founded and lead by the current Commander SONICTHEHEDGEHOGXX. It is an advanced military group that focuses in guns and swords. It has claimed the title of "Most Active Group Award" at the 2013 BLOXcon Event and retains the title of Largest Clan on ROBLOX since 2010.
2010 - 2011: The Recruitment Era
Known as the years when VIP Recruitment from the original Live In A Five Star Hotel was abundant. Members were promoted based upon the amount of KOs or forum posts they had. Some were promoted simply because they were well known on ROBLOX.
2012 - 2013: The Reformation Era
Also known as "the Golden Year" in 2012 accounted by many previous high ranks in FEAR and other leadership in the Clan World. To begin the year off, F.E.A.R. declared war on T.R.A. for the second time. Most of the raids occurred at TRA's Fort Pwnage, but a few raids were held at TRA's fort Normandy.
2014 - 2015: The Decline Era
Declining did not start immediately but was felt in many areas of FEAR. A lot of productive "work horse" high ranks were beginning to retire and many were calling for change in leadership and structure. The struggle of finding new high ranks ran in relation with the amount of people leaving the high command.
2016 - 2017: The Redevelop Era
The new development and creation of technological advancement in FEAR has sparked a redeveloping clan. Taking back the spot as the largest war clan on ROBLOX.
2020 - Current: The New Era
On January 11th, 2020, F.E.A.R. was enveloped by a hacker that stole almost every SONICTHEHEDGEHOGXX account off ROBLOX and on ROBLOX stole almost all the groups SONIC owned transferring them over to holding accounts. F.E.A.R. was out of SONIC's hands for a short while, the group had been locked by ROBLOX admins/mods and the entire F.E.A.R.
What is the story of the first encounter assault recon?
Synopsis. The games mostly revolve around the F.E.A.R. team (First Encounter Assault Recon) having to fight against a paranormal entity, Alma Wa de, a young psychic girl who was experimented on and imprisoned by Armacham Technology Corporation. Alma becomes a powerful psychic entity filled with rage and an insatiable bloodlust.
Who is the player in the first and third game of F.E.A.R?
In the first and third games, the player is the Point Man, a silent protagonist and member of F.E.A.R. The second game's playable character is Michael Becket, a member of the Delta Force.
Who published the F.E.A.R. series?
F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .
Is F.E.A.R. online free?
Aeria Games and Warner Brothers developed a free-to-play online multiplayer game called F.E.A.R. Online that was unveiled to the public by launching the official site in 2013. The game featured a four-player co-op option along with the traditional demolition and deathmatch game modes.
Overview
F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Director's Edition. Day 1 Studios ported the game to the Xbox 360 in October 2006 a…
Gameplay
F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield ), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight. The latter characteristic is important, as the more powerful weapons (rocket launcher, cannon, and particle beam) tend to be more cumbersome and slow the player's move…
Plot
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to "combat paranormal threats to national security". The game is set in 2025 in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research compa…
Development
Although it was known from late 2003 that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May 2004, when a single screenshot from the new game was published in Vivendi's weekly newsletter. Written above the picture was, "They say bullets taste like chicken," and written below was, "Hope you're hungry." Vivendi promised that more woul…
Reception
The initial PC release received "generally favorable reviews", and holds a score of 88 out of 100 on Metacritic, based on 57 reviews.
IGN's Tom McNamara scored it 9.2 out of 10, praising the atmosphere and weapon variety. Although he was critical of the repetitive environments and cliched plot, he called the game "one of the best shooters this year", finding it to be the best first-person shooter since Half-Life 2 (2004).
Editions and expansions
F.E.A.R. Director's Edition was announced a few weeks prior to the release of the game and was released alongside it. Accompanying the basic CD-ROM version of the game was a DVD version, which also contains the Dark Horse comic prequel, "Alma Interview", a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary" (featuring writer/director/designer Craig Hubbard, artist David Longo, producer Chris Hewitt, programmer Kevin Stephens, and lead level …
Sequel and canonicity
In February 2006, Monolith confirmed they would be making a sequel to the original game, explaining that because Vivendi owned the rights to the F.E.A.R. name, the sequel would come under a different title. Up to September 2008, the sequel was to be called simply Project Origin, but that month, Monolith and Warner regained the rights to the F.E.A.R. name, allowing them to name the game F.E.A.R. 2: Project Origin. In December 2008, it was confirmed that despite initia…