See more
Is F.E.A.R. available on PC?
on Steam. All Games > Action Games > F.E.A.R. F.E.A.R. F.E.A.R.
Does F.E.A.R. run on Windows 10?
FEAR works totally fine on Windows 10 x64.
Why can't I buy F.E.A.R. on steam?
To my surprise, it turns out that you actually can't purchase F.E.A.R. on Steam – not on its own anyway. The only way to get a copy on the service is to purchase a collection of all six F.E.A.R. titles (that includes the numbered games as well as the expansions to F.E.A.R.
How much is F.E.A.R. on steam?
$54.99Store PricesCurrencyCurrent PriceConverted PriceU.S. Dollar$54.99$54.99South Asia - USD$54.99$54.99Australian DollarA$ 78.95+3.48%Euro54,99€+7.20%37 more rows
What engine did FEAR use?
LithTech Jupiter EXF.E.A.R. (video game)F.E.A.R. First Encounter Assault ReconComposer(s)Nathan GriggSeriesF.E.A.R.EngineLithTech Jupiter EXPlatform(s)Microsoft Windows, PlayStation 3, Xbox 36012 more rows
What difficulty should I play FEAR on?
The easy mode is more for those who want an experience while fighting against many monsters that will be easy to kill, and the bosses will not be that hard at all but here is a thing: all the bosses are not that hard in any difficulty because almost all of them are just puzzles and shots.
Where can I get fear?
F.E.A.R. is provided via Steam for Windows. A free Steam account is required.
How many GB is fear therapy?
3 GBStorage: 3 GB available space.
Can I run FEAR 2 Project Origin?
F.E.A.R. 2: Project Origin system requirements state that you will need at least 1 GB of RAM. Additionally, the game developers recommend somewhere around 4 GB of RAM in your system. The cheapest graphics card you can play it on is an NVIDIA GeForce 6800.
Can you play FEAR on PC with controller?
No. Fear 1 and Fear 2 don't work properly with Xbox controllers. I'm using an Xbox 360 controller and Fear 1 only recognizes some inputs (the sticks and the face buttons).
How is fear good?
Fear helps protect us. It makes us alert to danger and prepares us to deal with it. Feeling afraid is very natural — and helpful — in some situations. Fear can be like a warning, a signal that cautions us to be careful.
How long is FEAR game?
Read More. When focusing on the main objectives, F.E.A.R. is about 8 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 12 Hours to obtain 100% completion.
What is the playability of the game?
The playability is one of the strong points of the game, specially if you take into account the artificial intelligence of your enemies, the " bullet time" and the large scenarios that you will have to move around to pass each of the phases.
Is Fear a first person shooter?
FEAR is a first- person shooter ( FPS), that not only assures us many hours of action, but that will also place us inside a horror story thanks to an exceptional thread. You will have to play the role of a new member of the F.E.A.R. special forces, that will have to eliminate an army of clones that are led by Commander Fettel ...
What is F.E.A.R multiplayer?
F.E.A.R. 's multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R. 's multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.
Who made the F.E.A.R. game?
Interactive Entertainment, which purchased the studio in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as a publisher. Vivendi Universal published the Xbox 360 and PlayStation 3 ports of the original game, developed by Day 1 Studios.
How many guns can you carry in F.E.A.R?
The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons. Compared to other shooters where melee is usually a last resort, F.E.A.R.'s melee is a viable instant-kill alternative for taking down enemies.
How does F.E.A.R work?
simulates combat from a first person perspective. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.
What engine is F.E.A.R.?
F.E.A.R. is the first game developed using the newest iteration of Monolith's Lithtech engine. Codenamed "Jupiter EX", the F.E.A.R. engine is driven by a DirectX 9 renderer and has seen major advancements from its direct precursor, "Jupiter".
What is the point man in F.E.A.R?
The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of Alma, a young girl.
Who is the psychic commander in the ATC?
Their psychic commander Paxton Fettel goes rogue and takes command of the Replica prototypes, seizing control of the ATC headquarters in Fairport, Washington and killing all occupants. A covert special forces unit, F.E.A.R. (First Encounter Assault Recon), is deployed to Fairport in response to the crisis.
What is the game Fear?
FEAR is a survival horror shooter game for Windows PC developed by Vugames. FEAR stands for First Encounter Assault Recon and is in the genre of horror/survival shooter game. Monolith Productions company designed FEAR, which was published by Vivendi in October of 2005. Since then two expansion packs have been produced by Timegate Studios - FEAR ...
When did Fear 2 come out?
After five successful years of sales, two sequels for FEAR came on the games market in February 2009 and June 2011. The sequels were products of Day 1 Studios rather than Monolith Productions.
What does PANICS stand for in a game?
A comic science fiction series was created shortly after FEAR's release called PANICS which stands for People Acting Normal In Crazy-Ass Situations.
Who is the player in the first and third game of F.E.A.R?
In the first and third games, the player is the Point Man, a silent protagonist and member of F.E.A.R. The second game's playable character is Michael Becket, a member of the Delta Force.
Who published the F.E.A.R. series?
F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .
Is F.E.A.R. online free?
Aeria Games and Warner Brothers developed a free-to-play online multiplayer game called F.E.A.R. Online that was unveiled to the public by launching the official site in 2013. The game featured a four-player co-op option along with the traditional demolition and deathmatch game modes.
FLAGSHIP NFT SALE
Our secret flagship NFT will launch with cross chain interoperability and multiple utilities in games.
THE CRYPT (ALPHA)
Play as a Crypt Keeper as you harvest the souls of humans and upgrade your crypt to achieve economies of scale through improved devices and demon overseers.
FEAR WALLET LAUNCH
Mass adoption retail blockchain wallet with user friendly interface built for retail gamers and horror audience.
ARAYA: NFT LAUNCH
Collect the essential NFT needed to Play to Earn in Araya and survive the abandoned hospital!
ARAYA: (FULL)
Survive in a scary abandoned Thai hospital and try to solve the mysterious death of Araya in this horror adventure game while playing to earn!
FEAR DUNGEONS LAND SALE
Your chance to become a Dungeon Keeper or Overseer and own land in what will be the most dark, evil and awe inspiring horror-verse realm in blockchain.
THE CRYPT NFT SALE
Minion NFT sale, snap up the lowest of the low minion NFT to start on your journey towards becoming the ultimate torturer & demon summoner!
What is the last weapon in F.E.A.R?
MP-50 Repeating Cannon. The MP-50 is probably going to be the last weapon you encounter in the single-player portion of F.E.A.R. Unfortunately, it doesn't quite match the stature you might think this affords it; while it's a powerful weapon, it's not quite as powerful as it probably seems like it should be.
Can you use an AT-14 in F.E.A.R?
Surprisingly enough, you won't be using the AT-14 Pistol all that much in F.E.A.R. While it's a decent enough weapon, and is a bit more precise than many of the weapons in the game, it still lacks much stopping power, and forces you to click your fire button each time you want to fire a round, leading to a bit of trigger fatigue if you rely on it overmuch. It can, however, be dual-wielded, which can be a cheap but useful tactic in multiplayer, especially if you can land headshots with decent frequency.
Overview
F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Director's Edition. Day 1 Studios ported the game to the Xbox 360 in October 2006 a…
Gameplay
F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield ), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight. The latter characteristic is important, as the more powerful weapons (rocket launcher, cannon, and particle beam) tend to be more cumbersome and slow the player's move…
Plot
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to "combat paranormal threats to national security". The game is set in 2025 in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research compa…
Development
Although it was known from late 2003 that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May 2004, when a single screenshot from the new game was published in Vivendi's weekly newsletter. Written above the picture was, "They say bullets taste like chicken," and written below was, "Hope you're hungry." Vivendi promised that more woul…
Reception
The initial PC release received "generally favorable reviews", and holds a score of 88 out of 100 on Metacritic, based on 57 reviews.
IGN's Tom McNamara scored it 9.2 out of 10, praising the atmosphere and weapon variety. Although he was critical of the repetitive environments and cliched plot, he called the game "one of the best shooters this year", finding it to be the best first-person shooter since Half-Life 2 (2004).
Editions and expansions
F.E.A.R. Director's Edition was announced a few weeks prior to the release of the game and was released alongside it. Accompanying the basic CD-ROM version of the game was a DVD version, which also contains the Dark Horse comic prequel, "Alma Interview", a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary" (featuring writer/director/designer Craig Hubbard, artist David Longo, producer Chris Hewitt, programmer Kevin Stephens, and lead level …
Sequel and canonicity
In February 2006, Monolith confirmed they would be making a sequel to the original game, explaining that because Vivendi owned the rights to the F.E.A.R. name, the sequel would come under a different title. Up to September 2008, the sequel was to be called simply Project Origin, but that month, Monolith and Warner regained the rights to the F.E.A.R. name, allowing them to name the game F.E.A.R. 2: Project Origin. In December 2008, it was confirmed that despite initia…