Receiving Helpdesk

f.e.a.r. game, alma

by Chaim Gutmann Published 3 years ago Updated 1 year ago

Where can I find Alma's image on any trophies?

F.E.A.R. 3's Man Mode achievement includes an image of young Alma. In F.E.A.R.: Extraction Point, she is on the Mastery of Fear trophy. In Perseus Mandate, she is on the Nothing to Fear trophy. The only game that does not feature Alma's image on any of its trophies is F.E.A.R. 2: Reborn.

Is Alma a good character in a video game?

In 2011, UGO ranked Alma as ninth on the list of the scariest characters in video games and seventh on the list of "the absolute greatest" psychic characters in video game history, while PlayStation Official Magazine listed her among the "PlayStation’s meanest mothers."

Who is the voice actress for Alma Wade in FEA?

Her voice actress in F.E.A.R. is Melissa Roberts. Her voice and movements in F.E.A.R. 2: Project Origin and F.E.A.R. 3 were provided by Alesia Glidewell. 1.4 F.E.A.R.: First Encounter Assault Recon Alma Wade was born to Harlan Wade and his wife Elizabeth Wade on August 26, 1979.

What is Alma's relationship with Becket in the new game?

In F.E.A.R. 2: Project Origin, Alma's presence is felt much more than in the original F.E.A.R., mostly due to the psychic connection she bears with Michael Becket, due to his unknowing part in the Harbinger program. This connection grows more and more over the course of the game, in parallel with Becket's telepathic signal.

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What happened to Alma in fear?

According to Harlan Wade, her physical body died six days after the removal of life support, but according to F.E.A.R. 2: Project Origin her psychic energy continued to linger long after her heart stopped, fueled by the hatred of her angry, rageful spirit.

How did Alma get pregnant?

During the project, Alma was impregnated twice with prototypes created from her own DNA mixed with that of the Origin researchers. She gave birth to a first prototype, the F.E.A.R. Point Man when she was 15 years old, and then a second, Paxton Fettel, when she was 16.

How old is the girl in fear?

Plot. Sixteen-year-old Nicole Walker lives in the suburbs of Seattle with her father Steven, his new wife Laura, and Laura's son Toby. At a bar with her best friend Margo Masse and friend Gary Rohmer, Nicole meets David McCall, and instantly falls for his good looks and charm.

Who is the villain in fear?

David McCall is the main antagonist of the 1996 psychological thriller film Fear. He is a psychopath who becomes obsessed with his girlfriend, Nicole Walker.

Is Alma based on a true story?

Is Alma a real person? Although Alma herself is not a real person, her character was formed with parts of Sophie's own background in mind. Sophie herself is a care leaver and she said she wanted to create more projects which allows people to have their voices heard and appreciated.

Is there an Alma 2?

Alma 2 (Short 2019) - IMDb.

How old is Alma Madrigal?

Physical appearance. Abuela Alma is a 75-year-old elderly woman with grey hair with streaks of black in it.

How old is Reese in Fear?

When 16-year-old Nicole Walker (Reese Witherspoon) meets 23-year-old David McCall (Mark Wahlberg) at a Seattle nightclub, she falls in love.

How old is Josh from Fear Street?

age. According to his Wikipedia page, Benjamin “Benji” Flores Jr. was born on July 24, 2002 in Memphis, Tennessee, making this young actor 18 years old and a Leo.

Why is Alma the villain?

Unlike other Disney twist villains, Alma has no intention of harming anyone; her status as a villain largely stems from her being antagonistic through how she looks down on Encanto's protagonist Mirabel for not having a gift and puts pressure on the rest of the family to be perfect role models for the village.

Why is Nick Goode evil?

What Makes Him Pure Evil? Continued his family's legacy of Solomon's deal with the devil by using Tommy Slater as his proxy, which caused the Camp Nightwing Massacre.

Why is Alicia mad at Strand?

Upset over her inability to locate the allegedly safe haven of PADRE and shocked to find her friend Will (Gus Halper) was murdered by her former post-apocalyptic BFF, Alicia (Alycia Debnam-Carey) declared war on Victor Strand (Colman Domingo).

9 She's Extremely Intelligent At A Young Age

Looking at Alma's history, it's safe to say that she's an even more competent psychic than Sadako or Samara. Alma, as early as her birth, was already teeming with limitless psychic powers. Her potential was such that a wealthy arms company held her as a weapon and experimented on her.

8 Alma Wasn't Originally A Monster

Eventually, the arms company, Armacham, caught on to Alma's plans. They realized that the only reason Alma didn't murder was because she was still a child, and her morals were still intact. Sadly, Armacham pushed their abuse further and put Alma in regular coma episodes to keep her powerless.

7 They Impregnated Her At A Young Age

Horrifically, Armacham didn't stop with forced the comatose state. They knew all along that Alma would turn out to be an unstable individual (who'd have guessed?) so the first solution they could think of was to set up a replacement or a successor.

6 She's Practically Immortal

As soon as the second child became a potential successor, Armacham pulled the plug on Alma and left her emaciated and weakened body to die and rot. With all their experiments, they somehow didn't learn that Alma's greatest asset was her mind — which, it turns out, has the capacity to linger as psychic energy.

5 Alma Has Three Notable Forms

Alma interchangeably appears in three forms all throughout the three main F.E.A.R. games. All of them are eerie and nightmare-inducing. The first one is her pallid child form, where she wears a red dress and sports long straight hair which covers most of her face.

4 She Looks For Potential Mates Among Her Victims

Why would Alma conjure up an illusory version of herself that's more attractive than the rest? Because she's still apparently human and has human urges. Most of Alma's enemies and hunters are male, and at times, she even tries to see if any of them can be potential mates for her future brood.

3 Alma Became Romantically Obsessed

Alma did eventually find the perfect candidate among the Dark Signal members, and the poor bloke is none other than F.E.A.R. 2 's protagonist, Michael Becket. A lot of players likely didn't notice in the first playthrough, but Alma actually kept throwing herself at Becket.

Who made the F.E.A.R. game?

Interactive Entertainment, which purchased the studio in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as a publisher. Vivendi Universal published the Xbox 360 and PlayStation 3 ports of the original game, developed by Day 1 Studios.

What is F.E.A.R multiplayer?

F.E.A.R. 's multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R. 's multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.

How many guns can you carry in F.E.A.R?

The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons. Compared to other shooters where melee is usually a last resort, F.E.A.R.'s melee is a viable instant-kill alternative for taking down enemies.

How does F.E.A.R work?

simulates combat from a first person perspective. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.

What engine is F.E.A.R.?

F.E.A.R. is the first game developed using the newest iteration of Monolith's Lithtech engine. Codenamed "Jupiter EX", the F.E.A.R. engine is driven by a DirectX 9 renderer and has seen major advancements from its direct precursor, "Jupiter".

What is the point man in F.E.A.R?

The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of Alma, a young girl.

When was F.E.A.R. released?

F.E.A.R. was announced at an E3 2004 pre-show, though its existence as an untitled project was revealed prior to this announcement. The game's first trailer later premiered at E3 2004 and was well received by critics. During the E3 2004 showing, F.E.A.R. 's lead designer, Craig Hubbard, stated that the game "... evolved out of a concept we started developing right after Shogo that we've been dying to work on". Monolith Productions' director of technology, Kevin Stephens, later elaborated that this concept was "... to make an action movie in a first-person shooter, where you really feel like an action star". To this effect, the team focused on immersing the player, using elements like a silent, nameless protagonist with an unknown background, and allowing the player to see the protagonist's body when looking down or sideways.

Who is the player in the first and third game of F.E.A.R?

In the first and third games, the player is the Point Man, a silent protagonist and member of F.E.A.R. The second game's playable character is Michael Becket, a member of the Delta Force.

Who published the F.E.A.R. series?

F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .

What is the story of the first encounter assault recon?

Synopsis. The games mostly revolve around the F.E.A.R. team (First Encounter Assault Recon) having to fight against a paranormal entity, Alma Wa de, a young psychic girl who was experimented on and imprisoned by Armacham Technology Corporation. Alma becomes a powerful psychic entity filled with rage and an insatiable bloodlust.

Is F.E.A.R. online free?

Aeria Games and Warner Brothers developed a free-to-play online multiplayer game called F.E.A.R. Online that was unveiled to the public by launching the official site in 2013. The game featured a four-player co-op option along with the traditional demolition and deathmatch game modes.

What is the last weapon in F.E.A.R?

MP-50 Repeating Cannon. The MP-50 is probably going to be the last weapon you encounter in the single-player portion of F.E.A.R. Unfortunately, it doesn't quite match the stature you might think this affords it; while it's a powerful weapon, it's not quite as powerful as it probably seems like it should be.

Can you use an AT-14 in F.E.A.R?

Surprisingly enough, you won't be using the AT-14 Pistol all that much in F.E.A.R. While it's a decent enough weapon, and is a bit more precise than many of the weapons in the game, it still lacks much stopping power, and forces you to click your fire button each time you want to fire a round, leading to a bit of trigger fatigue if you rely on it overmuch. It can, however, be dual-wielded, which can be a cheap but useful tactic in multiplayer, especially if you can land headshots with decent frequency.

PROLOGUE

After finishing your map, it is recommended to have ModelEdit opened and WorldEdit.chm file in the Help folder (default address: C:\Program Files (x86)\Sierra\Dev\Tools\Help ), because we will need to see which animation we need and which command we will need. Let's get this done...

ADDING ALMA'S AI

Okay now, go to the WorldEdit and open up your map. Press X button and relocate spawn position (those three green lines in 3D view, two in 2D view) to the place where you want to make Alma scene, then click right button on your mouse and go Add>Object..., go down and select CAI, and press OK. In the Properties tab, select ModelTemplate to Alma.

EPILOGUE

If you have any questions, put them down in the comment section, or join our discord server and meet us there! Happy modding...

How long did Alma die in F.E.A.R?

When she was removed from life support all those years ago, it took her body six days to die, though her psychic signature never disappeared. Now Alma threatens the entire world as she begins to work toward rebuilding reality in her image.

Why was Alma put to the test?

Alma was put to the test for her psychic abilities, and she passed each one with flying colors. She was also experimented on as ATC worked to discover the origin of her powers and just what they could do. She was a smart girl, though, and when she was five, she started to use tactics.

What is Alma Wade's personality?

To tell the history properly, we should start at the beginning. Alma Wade was a young girl with pale skin, dark eyes, and dark brown hair. She was different than the other kids, often kept to herself, and amazing at hide and seek. She was born on the 26th of August, 1979, and while she survived the birth, her mother did not. Alma had strange and unusual psychic abilities which caused her to have nightmares almost every night. She could feel the mainly negative emotions of those around her, something she didn’t know how to control or turn off. These abilities drew the attention of Armacham Technology Corporation, or ATC.

Who is Alma Fettel's son?

Alma's second born son was Paxton Fettel, the main antagonist of the series for the most part. He was quite the opposite of his older brother, both men born approximately a year apart when Alma was fifteen and then sixteen. His powers came forth almost instantly, showing much more success than The Point Man had in his first years. Paxton was their ideal, and he was quickly put on the path to being a psychic commander among ATC's ranks.

Is Alma's son still alive?

There is an expansion to F.E.A.R. 2, one that revealed that Alma’s other son, Paxton, is still alive in some way. In the game, the player takes on a Replica soldier named Foxtrot 813. As it turns out, Alma and Paxton are perhaps too similar. While one uses more traditional methods for a form of rebirth, Paxton has taken a different route. Foxtrot 813 is his tool to return to the land of the living. He will find his own rebirth, he’s not done yet.

Overview

Development

Although it was known from late 2003 that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May 2004, when a single screenshot from the new game was published in Vivendi's weekly newsletter. Written above the picture was, "They say bullets taste like chicken," and written below was, "Hope you're hungry." Vivendi promised that more would be revealed in a few days, at the upcoming E3. F.E.A.R. was formally announced at E…

Gameplay

F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield ), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight. The latter characteristic is important, as the more powerful weapons (rocket launcher, cannon, and particle beam) tend to be more cumbersome and slow the player's move…

Plot

In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to "combat paranormal threats to national security". The game is set in 2025 in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research compa…

Reception

The initial PC release received "generally favorable reviews", and holds a score of 88 out of 100 on Metacritic, based on 57 reviews.
IGN's Tom McNamara scored it 9.2 out of 10, praising the atmosphere and weapon variety. Although he was critical of the repetitive environments and cliched plot, he called the game "one of the best shooters this year", finding it to be the best first-person shooter since Half-Life 2 (2004).

Editions and expansions

F.E.A.R. Director's Edition was announced a few weeks prior to the release of the game and was released alongside it. Accompanying the basic CD-ROM version of the game was a DVD version, which also contains the Dark Horse comic prequel, "Alma Interview", a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary" (featuring writer/director/designer Craig Hubbard, artist David Longo, producer Chris Hewitt, programmer Kevin Stephens, and lead level …

Sequel and canonicity

In February 2006, Monolith confirmed they would be making a sequel to the original game, explaining that because Vivendi owned the rights to the F.E.A.R. name, the sequel would come under a different title. Up to September 2008, the sequel was to be called simply Project Origin, but that month, Monolith and Warner regained the rights to the F.E.A.R. name, allowing them to name the game F.E.A.R. 2: Project Origin. In December 2008, it was confirmed that despite initia…

Overview

F.E.A.R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R. 3 (2011). There are also two standalone expansion packs for the first game; F.E.A.R. Extraction Point (2006) and F.E.A.R. Perseus Mandate (2007), but these games are no longer considered canon, as their plots were ig…

Games

• F.E.A.R. First Encouter Assault Recon was developed by Monolith Productions for Microsoft Windows and published by Vivendi Games, under the Sierra Entertainment label. Released in October 2005, it was made available in both a standard edition and a Director's Edition, which included both a CD-ROM and DVD version of the game, a Dark Horse comic prequel, a live-action prequel, a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary", and an episo…

Gameplay overview

All games in the F.E.A.R. series are first-person shooters and all share multiple game mechanics. In the first game and F.E.A.R. Extraction Point, the only playable character is Point Man; in F.E.A.R. Perseus Mandate, the player controls an unnamed F.E.A.R. sergeant; in F.E.A.R. 2: Project Origin, the player controls Sgt. Michael Becket of Delta Force; in F.E.A.R. 3, which can be played in either single player or co-op modes, the player can control both Point Man and Paxton Fettel, one of the …

Development

F.E.A.R. was announced for Microsoft Windows at E3 2003. The foundational concept was to make a game where the player felt like the hero of an action film. This led to the development of reflex time, with Writer, director, and lead designer Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard Boiled". Defeating "enemies with style" was crucial to this. Another key influence was the Wachowskis' The Matrix (1…

Other media

P.A.N.I.C.S.
In the lead up to the first game's release in October 2005, episodes were released online of a comedy miniseries created by Rooster Teeth and distributed by BeSeen Communications. P.A.N.I.C.S. (People Acting Normal In Crazy-Ass Situations) is a parody of F.E.A.R., produced primarily by way of the machinima technique of synchronizing footage created by a game engine …

Reception

The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the graphics, atmosphere, sound design, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. IGN's Tom McNamara called it "one of the best shooters this year". GameSpot's Jason Ocampo said it "elevates the genre to a whole new level of intensity". Eurogamer's Tom Bramwell called it …

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