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What is the story of FEAR game?
The F.E.A.R. series revolves around Alma Wade, a mysterious little girl who causes death and destruction wherever she goes. Alma was born gifted with psionic powers, which her father, Harlan Wade, noticed. Harlan introduced Alma to the defense corporation he was employed by, Armacham Technology Corporation.
Is fear a scary game?
First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series.
Who is the girl in fear?
Her voice actress in F.E.A.R. is Melissa Roberts. Her voice and movements in F.E.A.R. 2: Project Origin and F.E.A.R....Alma WadeVoice ActorMelissa Roberts (F.E.A.R.) Alesia Glidewell (F.E.A.R. 2, F.E.A.R. 3)AffiliationSpirits Replica Forces10 more rows
Who made FEAR game?
Monolith ProductionsWargaming Chicago-BaltimoreF.E.A.R./Developers
How long is fear game?
Read More. When focusing on the main objectives, F.E.A.R. is about 8 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 12 Hours to obtain 100% completion.
Is fear worth playing Reddit?
Nothing spectacular. Still better than a lot of junk FPSs on the market though. FEAR 3 is worth playing through the campaign Co-op. Its not horrible but definitely a game that feels built around 2 players and the weakest game of the series.
What video game is Alma from?
the F.E.A.R. seriesAlma Wade is an antagonist and key figure in the F.E.A.R. series of first-person shooter horror video games by Monolith Productions. F.E.A.R. was introduced in 2005.
Who is the villain in fear?
David McCall is the main antagonist of the 1996 psychological thriller film Fear. He is a psychopath who becomes obsessed with his girlfriend, Nicole Walker.
How old is Josh from Fear Street?
age. According to his Wikipedia page, Benjamin “Benji” Flores Jr. was born on July 24, 2002 in Memphis, Tennessee, making this young actor 18 years old and a Leo.
Why did they stop making F.E.A.R. games?
A 2013 attempted free-to-play online multiplayer game called F.E.A.R. Online would never even make it out of open beta due to a lack of support and general apathy from a gaming audience. Unfortunately, while both the lacklustre sales of F. 3.
Is F.E.A.R. available on PC?
Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R....F.E.A.R.Platform(s)Microsoft Windows PlayStation 3 Xbox 360First releaseF.E.A.R. October 18, 2005Latest releaseF.E.A.R. Online October 17, 20145 more rows
Are the F.E.A.R. games connected?
The F.E.A.R. universe consists of two timelines which diverge after the events of F.E.A.R. First Encounter Assault Recon. As a result, not all of the games in the series may be considered canonical.
Who is the player in the first and third game of F.E.A.R?
In the first and third games, the player is the Point Man, a silent protagonist and member of F.E.A.R. The second game's playable character is Michael Becket, a member of the Delta Force.
What is F.E.A.R. 2?
F.E.A.R. is a series of first-person shooter survival horror video games developed by Monolith Productions. There are three main games, F.E.A.R. , F.E.A.R. 2: Project Origin and F.E.A.R 3 with additional expansion packs. F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .
What is the story of the first encounter assault recon?
Synopsis. The games mostly revolve around the F.E.A.R. team (First Encounter Assault Recon) having to fight against a paranormal entity, Alma Wa de, a young psychic girl who was experimented on and imprisoned by Armacham Technology Corporation. Alma becomes a powerful psychic entity filled with rage and an insatiable bloodlust.
Who controls Foxtrot 813?
2: Project Origin and this time has one of Replica soldiers named Foxtrot 813 as the protagonist who is controlled by Paxton Fettel and is told to free him from the psychic amplifier.
Who published the F.E.A.R. series?
F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .
Is F.E.A.R. a good series?
On its release, the F.E.A.R. series has received "generally positive" reviews according to Metacritic .
Is F.E.A.R. online free?
Aeria Games and Warner Brothers developed a free-to-play online multiplayer game called F.E.A.R. Online that was unveiled to the public by launching the official site in 2013. The game featured a four-player co-op option along with the traditional demolition and deathmatch game modes.
Who makes F.E.A.R software?
F.E.A.R. software © 2006-2010 Warner Bros. Entertainment Inc. Developed by Monolith Productions, Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved. F.E.A.R. and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WB SHIELD, MONOLITH and MONOLITH logo: ™ & © Warner Bros. Entertainment Inc. (s06-10) F.E.A.R.: Perseus Mandate and F.E.A.R. Extraction Point developed by TimeGate Studios, Inc.
What is the purpose of the second F.E.A.R. team?
As the first F.E.A.R. team and Delta Force fight for control of the situation , a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities.
When did F.E.A.R. 2 come out?
A direct sequel was announced by Monolith Productions, F.E.A.R. 2: Project Origin, and was released in February of 2009. A multiplayer version of the game, F.E.A.R. Combat, was released on PC August 17, 2006.
When was F.E.A.R. first encounter assault recon released?
F.E.A.R.: First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 18, 2005, with XBOX 360 and PS3 ports following in 2006 and 2007. An expansion pack, F.E.A.R.: Extraction Point, was released by TimeGate Studios in October 2006. The second expansion, F.E.A.R.: Perseus Mandate, was released in November 2007. A direct sequel was announced by Monolith Productions, F.E.A.R. 2: Project Origin, and was released in February of 2009. A multiplayer version of the game, F.E.A.R. Combat, was released on PC August 17, 2006.
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How to increase difficulty in F.E.A.R?
One way to increase the challenge of a game of F.E.A.R. is to increase the difficulty, of course, but if you're looking for a good amount of challenge without a stable of incredibly hard-to-kill enemies, you might want to consider simply disabling the slow-mo effect by unbinding the key that goes along with it. Unlike other games with bullet-time effects, F.E.A.R. has no sequences that are outright unplayable without the slow-mo. It's a more difficult experience, to be sure, requiring much more deliberate movement, forcing you to stick behind cover during most firefights and pick your headshots where you can
What is the last weapon in F.E.A.R?
MP-50 Repeating Cannon. The MP-50 is probably going to be the last weapon you encounter in the single-player portion of F.E.A.R. Unfortunately, it doesn't quite match the stature you might think this affords it; while it's a powerful weapon, it's not quite as powerful as it probably seems like it should be.
What is an ASP rifle?
The ASP Rifle is about as close as you'll come to a sniper rifle in F.E.A.R., at least until you come across a Type-7. In actuality it's more akin to a scoped MP-5 that's locked into burst fire mode; although it does have a scope, and can zoom in, there's just something that's kind of annoying about only being able to fire off three rounds at a time. The good news, however, is that those three rounds are going to punch a hole through almost anyone that they hit, even if you go for body shots. On a per-bullet basis, the ASP Rifle is one of the more powerful guns in the game, but ammo is quite limited for it, so use it while you can.
Can you use an AT-14 in F.E.A.R?
Surprisingly enough, you won't be using the AT-14 Pistol all that much in F.E.A.R. While it's a decent enough weapon, and is a bit more precise than many of the weapons in the game, it still lacks much stopping power, and forces you to click your fire button each time you want to fire a round, leading to a bit of trigger fatigue if you rely on it overmuch. It can, however, be dual-wielded, which can be a cheap but useful tactic in multiplayer, especially if you can land headshots with decent frequency.
What are the new weapons in F.E.A.R.?
Gameplay remains essentially the same as in the original F.E.A.R., though Extraction Point touts some new additions, including 3 new weapons (a minigun, a laser weapon, and a deployable turret), a few new enemies, as well as new locales (though frequently similar to the original game's environments, a common complaint of reviewers). Firefights are still cinematic and usually on a grander scale than in F.E.A.R. - there are frequently a larger number of enemies to deal with and lengthier battles. Another new feature of Extraction Point is the ability to bash open doors by using the melee function, as well as blast them open with explosives. The 'hallucination' sequences are notably more gratuitous and frequent than they were in the first game. In addition, certain supply crates bearing the ATC logo can be bashed open, revealing weapons or health packs.
Does Extraction Point have a higher system requirement than F.E.A.R?
Extraction Point also has higher system requirements than the original F.E.A.R., and users may notice signs of system overload (such as graphical slowdown) if they run Extraction Point using the same minimum performance settings as the original game.
Overview
F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Directo…
Gameplay
F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield ), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight. The latter characteristic is important, as the more powerful weapons (rocket launcher, cannon, and particle beam) tend to be more cumbersome and slow the player's move…
Plot
In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to "combat paranormal threats to national security". The game is set in 2025 in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research compa…
Development
Although it was known from late 2003 that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May 2004, when a single screenshot from the new game was published in Vivendi's weekly newsletter. Written above the picture was, "They say bullets taste like chicken," and written below was, "Hope you're hungry." Vivendi promised that more would be revealed in a few days, at the upcoming E3. F.E.A.R. was formally announced at E…
Reception
The initial PC release received "generally favorable reviews", and holds a score of 88 out of 100 on Metacritic, based on 57 reviews.
IGN's Tom McNamara scored it 9.2 out of 10, praising the atmosphere and weapon variety. Although he was critical of the repetitive environments and cliched plot, he called the game "one of the best shooters this year", finding it to be the best first-person shooter since Half-Life 2 (2004).
Editions and expansions
F.E.A.R. Director's Edition was announced a few weeks prior to the release of the game and was released alongside it. Accompanying the basic CD-ROM version of the game was a DVD version, which also contains the Dark Horse comic prequel, "Alma Interview", a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary" (featuring writer/director/designer Craig Hubbard, artist David Longo, producer Chris Hewitt, programmer Kevin Stephens, and lead level …
Sequel and canonicity
In February 2006, Monolith confirmed they would be making a sequel to the original game, explaining that because Vivendi owned the rights to the F.E.A.R. name, the sequel would come under a different title. Up to September 2008, the sequel was to be called simply Project Origin, but that month, Monolith and Warner regained the rights to the F.E.A.R. name, allowing them to name the game F.E.A.R. 2: Project Origin. In December 2008, it was confirmed that despite initia…
Overview
F.E.A.R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R. 3 (2011). There are also two standalone expansion packs for the first game; F.E.A.R. Extraction Point (2006) and F.E.A.R. …
Games
• F.E.A.R. First Encouter Assault Recon was developed by Monolith Productions for Microsoft Windows and published by Vivendi Games, under the Sierra Entertainment label. Released in October 2005, it was made available in both a standard edition and a Director's Edition, which included both a CD-ROM and DVD version of the game, a Dark Horse comic prequel, a live-action prequel, a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary", and an episo…
Gameplay overview
All games in the F.E.A.R. series are first-person shooters and all share multiple game mechanics. In the first game and F.E.A.R. Extraction Point, the only playable character is Point Man; in F.E.A.R. Perseus Mandate, the player controls an unnamed F.E.A.R. sergeant; in F.E.A.R. 2: Project Origin, the player controls Sgt. Michael Becket of Delta Force; in F.E.A.R. 3, which can be played in either single player or co-op modes, the player can control both Point Man and Paxton Fettel, one of the …
Development
F.E.A.R. was announced for Microsoft Windows at E3 2003. The foundational concept was to make a game where the player felt like the hero of an action film. This led to the development of reflex time, with Writer, director, and lead designer Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard Boiled". Defeating "enemies with style" was crucial to this. Another key influence was the Wachowskis' The Matrix (1…
Other media
P.A.N.I.C.S.
In the lead up to the first game's release in October 2005, episodes were released online of a comedy miniseries created by Rooster Teeth and distributed by BeSeen Communications. P.A.N.I.C.S. (People Acting Normal In Crazy-Ass Situations) is a parody of F.E.A.R., produced primarily by way of the machinima technique of synchronizing footage created by a game engine …
Reception
The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the graphics, atmosphere, sound design, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. IGN's Tom McNamara called it "one of the best shooters this year". GameSpot's Jason Ocampo said it "elevates the genre to a whole new level of intensity". Eurogamer's Tom Bramwell called it …