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f.e.a.r. 1

by Emile Windler Published 2 years ago Updated 1 year ago

F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight.

Full Answer

Where does the name of the FEA organization come from?

F.E.A.R. receives its name from the protagonist organization, F.E.A.R. Every game except for F.E.A.R. 2: Project Origin and its expansion features at least one of the members of F.E.A.R.

Who is the developer of FEA?

The F.E.A.R. series is a series of horror first-person shooters set around Alma Wade, the silent protagonists that the player controls and several mysterious events. The canon content in the series is developed by Monolith Productions and Day 1 Studios, with two non-canon expansions having been developed by Vivendi.

What is the FEA series?

The F.E.A.R. series relies on first person action, mixed with J-Horror. F.E.A.R. acts to scare the player with random appearances of Alma or her creations, often accompanied by sudden loud sound effects. Alma is designed to be an unbeatable enemy, serving to frighten the player more than an easily killable enemy could.

How do I get fear 1 on Steam?

To my surprise, it turns out that you actually can't purchase F.E.A.R. on Steam – not on its own anyway. The only way to get a copy on the service is to purchase a collection of all six F.E.A.R. titles (that includes the numbered games as well as the expansions to F.E.A.R.

Do I need to play FEAR 1 before 2?

The start of FEAR 2 is after the ending of FEAR 1. You can play FEAR 2 and 3 and enjoy them but you will get a deeper understanding by playing FEAR 1. No, but you really ought to get the first one, play 1 and 2 and forget about the third part.

Does Steam have fear 1?

on Steam. All Games > Action Games > F.E.A.R. F.E.A.R. F.E.A.R.

When did FEAR 2 come out?

February 10, 2009F.E.A.R. 2: Project Origin / Initial release date

Are the fear games connected?

The F.E.A.R. universe consists of two timelines which diverge after the events of F.E.A.R. First Encounter Assault Recon. As a result, not all of the games in the series may be considered canonical.

Is fear a horror game?

First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series.

Does fear work on Windows 10?

FEAR works totally fine on Windows 10 x64.

What happened Monolith Studios?

The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. Monolith Productions, Inc.

What is fear Platinum Edition?

Platinum is the complete compilation of the F.E.A.R. franchise rolled up into one package. If you¿ve never played F.E.A.R., this is the set to get where gamers can play the 2005 Game of the Year F.E.A.R., 2006 Expansion Pack of the Year F.E.A.R. Extraction Point and the latest 2007 stand alone expansion pack F.E.A.R.

When did FEAR 3 come out?

June 21, 2011F.E.A.R. 3 / Initial release date

IS FEAR 2 worth playing?

Whilst F.E.A.R 2 wasn't the masterpiece I remembered from ten years ago. It's combat and level design is worse than the original. However, it is still a fun game that is well worth playing through today.

Is Fear 2 A good game?

F.E.A.R. 2 is good enough to grab fans of the original game, but not great enough to take its Asian horror/Hong Kong action movie mix to a whole new level. Enjoyable, but mildly disappointing.

Storyline

When a terrifying pathogen is released, one family will fight to save their children against a band of marauders, hellbent on revenge.

Did you know

The title was changed from 'F.E.A.R.' to the full 'Forget Everything And Run' to avoid viewers confusing it with the Horror Survival game franchise, also called 'F.E.A.R.' (which, in the case of the games, stands for "First Encounter Assault Recon").

User reviews 38

F. E. A. R. - FORGET EVERYTHING AND RUN - takes the old overdone zombie genre letting its audience invest in its characters.

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By what name was F.E.A.R. (2021) officially released in India in English?

How does F.E.A.R work?

simulates combat from a first person perspective. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.

What engine is F.E.A.R.?

F.E.A.R. is the first game developed using the newest iteration of Monolith's Lithtech engine. Codenamed "Jupiter EX", the F.E.A.R. engine is driven by a DirectX 9 renderer and has seen major advancements from its direct precursor, "Jupiter".

What is F.E.A.R multiplayer?

F.E.A.R. 's multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R. 's multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.

How many guns can you carry in F.E.A.R?

The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons. Compared to other shooters where melee is usually a last resort, F.E.A.R.'s melee is a viable instant-kill alternative for taking down enemies.

What is the point man in F.E.A.R?

The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of Alma, a young girl.

When was F.E.A.R. released?

F.E.A.R. was announced at an E3 2004 pre-show, though its existence as an untitled project was revealed prior to this announcement. The game's first trailer later premiered at E3 2004 and was well received by critics. During the E3 2004 showing, F.E.A.R. 's lead designer, Craig Hubbard, stated that the game "... evolved out of a concept we started developing right after Shogo that we've been dying to work on". Monolith Productions' director of technology, Kevin Stephens, later elaborated that this concept was "... to make an action movie in a first-person shooter, where you really feel like an action star". To this effect, the team focused on immersing the player, using elements like a silent, nameless protagonist with an unknown background, and allowing the player to see the protagonist's body when looking down or sideways.

When was F.E.A.R. first encounter assault recon released?

Games. It was released on October 17, 2005, for Microsoft Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3.

Who published the F.E.A.R. series?

F.E.A.R., F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate were published by Vivendi Games through Sierra Entertainment, while the rest of the games were published by Warner Bros. Interactive Entertainment. The series is known for its horror gameplay and its main antagonist, Alma Wade .

Who is the player in the first and third game of F.E.A.R?

In the first and third games, the player is the Point Man, a silent protagonist and member of F.E.A.R. The second game's playable character is Michael Becket, a member of the Delta Force.

What is the story of the first encounter assault recon?

Synopsis. The games mostly revolve around the F.E.A.R. team (First Encounter Assault Recon) having to fight against a paranormal entity, Alma Wa de, a young psychic girl who was experimented on and imprisoned by Armacham Technology Corporation. Alma becomes a powerful psychic entity filled with rage and an insatiable bloodlust.

Is F.E.A.R. online free?

Aeria Games and Warner Brothers developed a free-to-play online multiplayer game called F.E.A.R. Online that was unveiled to the public by launching the official site in 2013. The game featured a four-player co-op option along with the traditional demolition and deathmatch game modes.

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Product Description

In F.E.A.R. you aren't a soldier -- you are a weapon. A paramilitary force infiltrates a multi billion dollar aerospace compound taking hostages, but issuing no demands. The government responds by sending in its best special operations teams, only to have them obliterated.

How does F.E.A.R work?

simulates combat from a first-person perspective. The Point Man's body is fully present, allowing the player to see the character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter or climbing ladders, the hands and legs of the Point Man can be seen performing the relevant actions.

What is the F.E.A.R. engine?

Codenamed "Jupiter EX," the F.E.A.R. engine is driven by a DirectX 9 renderer and has seen major advancements from its direct precursor, "Jupiter.". The new engine includes both the Havok Physics Engine and the Havok "Vehicle Kit," which adds support for common vehicle behavior.

What engine is used in F.E.A.R?

F.E.A.R. was the first game developed using the newest iteration of Monolith's Lithtech engine. Codenamed "Jupiter EX," the F.E.A.R. engine is driven by a DirectX 9 renderer and has seen major advancements from its direct precursor, "Jupiter." The new engine includes both the Havok Physics Engine and the Havok "Vehicle Kit," which adds support for common vehicle behavior. This latter feature goes mostly unused in F.E.A.R., as no vehicles appear outside of scripted sequences.

What is the theme of F.E.A.R?

A core element of F.E.A.R. is its horror theme, which was heavily inspired by Japanese horror. The design team attempted to keep " [the] psychology of the encounter" in the player's mind at all times, in order to "get under [the player's] skin", as opposed to the "in your face 'monsters jumping out of closets' approach". Lead designer Craig Hubbard stated in an interview that "horror is extremely fragile... you can kill it by spelling things out too clearly and you can undermine it with too much ambiguity". He remarked that he attempted to strike a balance with the narrative elements of F.E.A.R., to give players "enough clues so that [they] can form [their] own theories about what's going on, but ideally [they will] be left with some uncertainty". Lead level designer John Mulkey stated, "Creating expectation and then messing with that expectation is extremely important, predictability ruins a scary mood".

When did F.E.A.R. come out?

F.E.A.R. eventually released on October 18, 2005. Alongside the basic CD-ROM edition, the Director's Cut DVD version of F.E.A.R. was released with a number of extra features.

Who is Douglas Holiday in F.E.A.R?

In the Xbox 360 version of F.E.A.R., Douglas Holiday, a Delta Force unit leader, must protect Aldus Bishop and lead him to the Black Hawk for evacuation. Holiday lacks the Slow-Mo ability possessed by the Point Man, making him a more challenging character to play.

When was First Encounter Assault Recon released?

First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 18, 2005, with XBOX 360 and PS3 ports following in 2006 and 2007. An expansion pack, F.E.A.R. Extraction Point, was released by TimeGate Studios in October 2006.

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Product Description

F.E.A.R. is an acronym for First Encounter Assault Recon, a top-secret military taskforce assigned to focus on paranormal activities.

What does F.E.A.R do?

F.E.A.R. acts to scare the player with random appearances of Alma or her creations, often accompanied by sudden loud sound effects. Alma is designed to be an unbeatable enemy, serving to frighten the player more than an easily killable enemy could.

What is the F.E.A.R. series?

The F.E.A.R. series is a series of horror first-person shooters set around Alma Wade, the silent protagonists that the player controls and several mysterious events. The canon content in the series is developed by Monolith Productions and Day 1 Studios, with two non-canon expansions having been developed by Vivendi .

Who made the first assault recon?

The original game, F.E.A.R. First Encounter Assault Recon, was developed by Monolith and distributed by Vivendi. However, a split between the two companies ended in Vivendi taking control of the F.E.A.R. name. Vivendi used the F.E.A.R. title to release F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate. Afterwards, they began plans to produce a direct sequel to F.E.A.R., but poor critical reception to Extraction Point and Perseus Mandate caused them to drop the idea.

Is there a sequel to F.E.A.R. 2?

Eventually, Monolith was able to buy back the F.E.A.R. name from Vivendi, and soon released a sequel to F.E.A.R., F.E.A.R. 2: Project Origin .

Overview

F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Director's Edition. Day 1 Studios ported the game to the Xbox 360 in October 2006 a…

Gameplay

F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield ), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam. Each weapon differs in terms of accuracy, range, rate of fire, damage, and weight. The latter characteristic is important, as the more powerful weapons (rocket launcher, cannon, and particle beam) tend to be more cumbersome and slow the player's move…

Plot

In 2002, the elite United States Army unit F.E.A.R. (First Encounter Assault Recon) was founded to "combat paranormal threats to national security". The game is set in 2025 in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie (referred to only as Point Man). At a facility owned by Armacham Technology Corporation (ATC), a psychic operative named Paxton Fettel has gone rogue. Officially an aerospace manufacturer and medical research compa…

Development

Although it was known from late 2003 that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May 2004, when a single screenshot from the new game was published in Vivendi's weekly newsletter. Written above the picture was, "They say bullets taste like chicken," and written below was, "Hope you're hungry." Vivendi promised that more woul…

Reception

The initial PC release received "generally favorable reviews", and holds a score of 88 out of 100 on Metacritic, based on 57 reviews.
IGN's Tom McNamara scored it 9.2 out of 10, praising the atmosphere and weapon variety. Although he was critical of the repetitive environments and cliched plot, he called the game "one of the best shooters this year", finding it to be the best first-person shooter since Half-Life 2 (2004).

Editions and expansions

F.E.A.R. Director's Edition was announced a few weeks prior to the release of the game and was released alongside it. Accompanying the basic CD-ROM version of the game was a DVD version, which also contains the Dark Horse comic prequel, "Alma Interview", a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary" (featuring writer/director/designer Craig Hubbard, artist David Longo, producer Chris Hewitt, programmer Kevin Stephens, and lead level …

Sequel and canonicity

In February 2006, Monolith confirmed they would be making a sequel to the original game, explaining that because Vivendi owned the rights to the F.E.A.R. name, the sequel would come under a different title. Up to September 2008, the sequel was to be called simply Project Origin, but that month, Monolith and Warner regained the rights to the F.E.A.R. name, allowing them to name the game F.E.A.R. 2: Project Origin. In December 2008, it was confirmed that despite initia…

Overview

F.E.A.R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R. 3 (2011). There are also two standalone expansion packs for the first game; F.E.A.R. Extraction Point (2006) and F.E.A.R. Perseus Mandate (2007), but these games are no longer considered canon, as their plots were ig…

Games

• F.E.A.R. First Encouter Assault Recon was developed by Monolith Productions for Microsoft Windows and published by Vivendi Games, under the Sierra Entertainment label. Released in October 2005, it was made available in both a standard edition and a Director's Edition, which included both a CD-ROM and DVD version of the game, a Dark Horse comic prequel, a live-action prequel, a "Making of F.E.A.R." documentary, a one-hour "Developers' commentary", and an episo…

Gameplay overview

All games in the F.E.A.R. series are first-person shooters and all share multiple game mechanics. In the first game and F.E.A.R. Extraction Point, the only playable character is Point Man; in F.E.A.R. Perseus Mandate, the player controls an unnamed F.E.A.R. sergeant; in F.E.A.R. 2: Project Origin, the player controls Sgt. Michael Becket of Delta Force; in F.E.A.R. 3, which can be played in either single player or co-op modes, the player can control both Point Man and Paxton Fettel, one of the …

Development

F.E.A.R. was announced for Microsoft Windows at E3 2003. The foundational concept was to make a game where the player felt like the hero of an action film. This led to the development of reflex time, with Writer, director, and lead designer Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard Boiled". Defeating "enemies with style" was crucial to this. Another key influence was the Wachowskis' The Matrix (1…

Other media

P.A.N.I.C.S.
In the lead up to the first game's release in October 2005, episodes were released online of a comedy miniseries created by Rooster Teeth and distributed by BeSeen Communications. P.A.N.I.C.S. (People Acting Normal In Crazy-Ass Situations) is a parody of F.E.A.R., produced primarily by way of the machinima technique of synchronizing footage created by a game engine …

Reception

The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the graphics, atmosphere, sound design, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. IGN's Tom McNamara called it "one of the best shooters this year". GameSpot's Jason Ocampo said it "elevates the genre to a whole new level of intensity". Eurogamer's Tom Bramwell called it …

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