Damage
- Roll the dice indicated by the weapon, unarmed attack, or spell, and apply the modifiers, bonuses, and penalties that apply to the result of the roll.
- Determine the damage type.
- Apply the target’s immunities, weaknesses, and resistances to the damage.
- If any damage remains, reduce the target’s Hit Points by that amount.
Full Answer
What if the exact number of original dice is not found?
If the exact number of original dice is not found on this chart, apply the following before adjusting the damage dice. If the damage is a number of d6, find the next lowest number of d6 on the chart and use that number of d8 as the original damage value (for example, 10d6 would instead be treated as 8d8).
What D&D table does Pathfinder use?
6 \$\begingroup\$ Pathfinder seems to use the same table as D&D 3.5. This conclusion is from the fact that available sources (thisand that) do not contradict that 3.5 table, but rather seem to be a subset/superset. The underlying math looks like this. Share Improve this answer Follow edited Mar 30 '14 at 7:09
Does a monk's flurry dice change if a number is called out?
If a specific number was called out (for example, with shillelagh), it does not change that number. It would also not affect the base monk, as the monk's flurry dice are not due to a size increase.
What does Pathfinder damage dice progression say?
Size Changes Effective Size Changes and the Progression of Damage Dice: how to increase or decrease the number of manufactured and natural damage dice for weapons when the weapon’s size or effective size changes. There are a variety of charts, and I’m not sure which one to choose.
What exactly does this chart replace? What exactly does it not replace?
This chart replaces the general size progression charts in the PRD used to determine sizes that increase or decrease. If a particular number was announced (for instance, the shillelagh), the chart doesn’t alter that number. It also does not affect the base monk because the monk’s flurry die does not result from the size of his increase.
Size Increase Stacking
Paizo FAQ Increases in size and effectiveness increase How does damage work when I have different factors that affect my size, adequate size, and damage dice?
Greater Blast does not increase damage die step
The Greater Blast talent says "The damage of your destructive blast increases by one die ." It does not say "one die step." The talent gives you an extra damage die. So if your blast does 3d6, then the talent increases the damage to 4d6.
The text implies 1d12 is the maximum damage die
The text " (1d4, 1d6, 1d8, 1d10, 1d12)" is repeated several times in the wild magic table, suggesting a range from 1d4 to 1d12 that destructive blast can deal.
Damage die step after 1d12 is 2d8
According to Paizo's FAQ, a 1d12 counts as a 2d6 on the damage die step chart. The step after 2d6 is 2d8. If your GM interprets the text that your destructive blast can exceed the range implied by the wild magic rules, then the blast would deal 2d8 per damage die.
What does this chart replace? What does it not replace?
This chart replaces general size progression charts within the PRD that apply to size increases and decreases. If a specific number was called out (for example, with shillelagh), it does not change that number. It would also not affect the base monk, as the monk's flurry dice are not due to a size increase.
Size Increase Stacking
Paizo FAQ: Size increases and effective size increases: How does damage work if I have various effects that change my actual size, my effective size, and my damage dice?
Damage
In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature’s Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).
Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties
Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you’re using a normal longsword, you’ll roll 1d8. If you’re casting a 3rd-level fireball spell, you’ll roll 6d6.
Step 2: Determine the Damage Type
Once you’ve calculated how much damage you deal, you’ll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a lightning bolt spell deals electricity damage.
Step 3: Apply the Target's Immunities, Weaknesses, and Resistances
Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.
Step 4: If Damage Remains, Reduce the Target's Hit Points
After applying the target’s immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target’s Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section.
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