Damage Dice Progression Chart
If the Size is on the Chart | 1 | Original is Medium |
If the Size is on the Chart | 1d2 | +1 Size Damage: Increase the damage by 2 ... |
If the Size is on the Chart | 1d3 | -1 Size Damage: Decrease the damage by 2 ... |
If the Size is on the Chart | 1d4 | Original Damage is 1d8 or Less: Decrease ... |
If the Size is on the Chart | 1d6 | Original is Small |
Full Answer
How much damage can a 3d6 dice do?
decrease the damage by two steps. If the initial size is Medium or lower (or is treated as Medium or lower) or the initial damage is 1d8 or less, instead decrease the damage by one step. • If the exact number of original dice is not found on this chart, apply the following before adjusting the damage dice.
How to handle dice increases and decreases due to size changes?
21 rows · 21/09/2021 · Damage Dice Progression Chart: If the Size is on the Chart: 1: Original is Medium: 1d2 +1 ...
What if the exact number of original dice is not found?
11 rows · Weapon damage by Size | Pathfinder Kingmaker Wiki. Your character size alters the damage ...
How do you reduce the damage on a damage chart?
Your character size alters the damage dice or damage of all weapons you use. Gnomes and Halflings (Small) therefore roll different damage dice both in melee and ranged. The Enlarge Person spell will transform a Medium character to Large or a Small character to Medium. The Weapons table on this wiki shows the more common Medium damage.
Pathfinder Official Damage Die Size Increase Chart Thingy
Last week Paizo put up an actual comprehensive die-size increase listing in the FAQ!
Re: Pathfinder Official Damage Die Size Increase Chart Thingy
I just wish they'd call it 'errata'. Or a 'rules update'. In the so-called FAQ, they don't even pretend that they are basing their decisions on the rules in the books.#N#Anyways, Mark Seifter says that the 566 FAQ requests for that post was more than three times the next-highest number of FAQ requests for a single question.
Just went through every GM's worst nightmare
Last week, my party killed the bbeg of rise of the runelords. This week, we had the epilogue slated, and were going to start character creation for shattered star. A few weeks back, i started writing down the notes for the ending, and ended up with 4 pages of summary, as i went back through every npc the party met and gave them a story ending.
probably an unpopular opinion, but I think lovecraft stuff in Pathfinder is bad
Yeah I know "I can just take it out in my campaigns" but I feel that it's inclusion clashes with the lore of Pathfinder and even cheapens it. Like you discuss "Most powerful god in pathfinder" and someone will of course bring out the lovecraft stuff.
I found an obscure Pathfinder reference in 5e's new Ravenloft book
I've been reading through 5e's new Van Richten's Guide to Ravenloft, which has Wes Schneider as the lead designer, and I ran across this plot hook that felt familiar to me:
I think my rogue has the wrong idea about "Taking 20"
They seem to think that it's basically just a more extreme version of Taking 10 - that as long as you have plenty of time, it's basically an auto-success, so they'll try to use it for things like Climbing a castle wall or trying to steal a couple extra gold pieces from the Barbarian while they're sleeping (those two are always trying to prank each other in-game - the Barbarian keeps trying to grapple and throw the rogue into combat or trap-rooms) - but I'm pretty sure that if they actually "Took 20" on things like that, they'd essentially auto-fail, right?.
I've been playing the same PC for 4 years and want to move on. GM isn't making it easy
4 years ago I started playing a Witch in a weekly PF group. After 4 years, she's only level 8 and I'm burnt out on her. Since last year I've floated the idea of retiring her and making a new PC and my GM has strongly discouraged it.
Should I kill one of my PCs?
Got a level 3 bard with an absurdly high constitution, always takes the lead in combat, then gets butthurt when he gets injured in combat.
How do I create the atmosphere of a suppressed city?
So, I want my player to go into a hostile city, where especially elves are getting suppressed by the government. The police of the city should be inquisitors, preventing any kind of magic and treating the citizens of the city bad and cruel.